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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Unstoppable Black Dragon
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<blockquote data-quote="ElminstersApprentice" data-source="post: 4085984" data-attributes="member: 61167"><p>I ran Scalegloom Hall for seven slots at DDXP. </p><p></p><p>I'm certain there would have been TPKs had I not placed tokens for the dragon skin and treasure (the loot sheet), and suggested that escaping with the skin and loot would result in the party successfully completing the adventure and getting the loot sheet, respectively. </p><p></p><p>The escaping is not in the adventure, but it was a fun option. And a lot of people were broadsided by the encounter difficulty in the first preview, Escape From Sembia. I didn't want to dumb-down the dragon, but I wanted to give the players the option of survival. Most parties fought until the thing was bloodied, then ran when they realized that it had 280 hit points and they were out of healing options. </p><p></p><p>Only two parties actually killed the dragon, and only one party had no casualties. </p><p></p><p>The party with no casualties ran, and the fighter only lived because he rolled a 20 while he was down. So he popped back up with 1/4 hit points.</p><p></p><p>Scott Rouse was at one of the tables that killed the dragon, and there were seven characters with Scott playing a second ranger. Even then I think two characters died and another two were bleeding out by the end of the encounter. </p><p></p><p>The other table that killed the dragon had two survivors. </p><p></p><p>Both of the tables that killed the dragon had excellent tactics and some lucky rolls.</p><p></p><p>Dragons have definitely not lost their magnificence in 4E. I'd say after seven runnings that the party working well together had about a 25% chance of killing the dragon.</p></blockquote><p></p>
[QUOTE="ElminstersApprentice, post: 4085984, member: 61167"] I ran Scalegloom Hall for seven slots at DDXP. I'm certain there would have been TPKs had I not placed tokens for the dragon skin and treasure (the loot sheet), and suggested that escaping with the skin and loot would result in the party successfully completing the adventure and getting the loot sheet, respectively. The escaping is not in the adventure, but it was a fun option. And a lot of people were broadsided by the encounter difficulty in the first preview, Escape From Sembia. I didn't want to dumb-down the dragon, but I wanted to give the players the option of survival. Most parties fought until the thing was bloodied, then ran when they realized that it had 280 hit points and they were out of healing options. Only two parties actually killed the dragon, and only one party had no casualties. The party with no casualties ran, and the fighter only lived because he rolled a 20 while he was down. So he popped back up with 1/4 hit points. Scott Rouse was at one of the tables that killed the dragon, and there were seven characters with Scott playing a second ranger. Even then I think two characters died and another two were bleeding out by the end of the encounter. The other table that killed the dragon had two survivors. Both of the tables that killed the dragon had excellent tactics and some lucky rolls. Dragons have definitely not lost their magnificence in 4E. I'd say after seven runnings that the party working well together had about a 25% chance of killing the dragon. [/QUOTE]
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The Unstoppable Black Dragon
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