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The Untamed Wilds: Electric Skies Character Generation
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<blockquote data-quote="Kwargrow" data-source="post: 7545981" data-attributes="member: 6855382"><p><u><strong>Step 3: Equipment</strong></u> - This is a high technology fantasy world and having the right tools can mean the difference between life and death.</p><p></p><p>[ooc] Requests can be made for equipment not on this list. Approved requests will be given parameters for the new gear [/ooc]</p><p></p><p><strong><u>Starting equipment</u></strong>: The Helton Metroplex is an advanced civilization and therefore ordinary items such as clothes and food are readily available. Characters may start with any standard domestic items including handheld communicators wearable on the wrist or face. Further equipment will be selected from starting packages and extra gear may be purchased in gameplay.</p><p></p><p><u><strong>Starting packages</strong></u>: choose any 1 package</p><table style='width: 100%'><tr><td></td><td>Cybernetics</td><td>Weaponry</td><td>Extra</td></tr><tr><td>1</td><td>choose any two</td><td>choose one firearm or melee</td><td>vehicle</td></tr><tr><td>2</td><td>choose any two</td><td>choose three firearms or melee</td><td>--------</td></tr><tr><td>3</td><td>------------------</td><td>enchanted melee weapon or armor</td><td>1000 credits worth</td></tr></table><p>Also the player has saved 2000 credits before the start of the game. Can be spent on weapons or accessories but some credits will be needed in gameplay.</p><p></p><p></p><p><u><strong>Cybernetics</strong></u>: A blending between flesh and machine, cybernetics are the edge non-magicians need to stay competitive in the post-shift world.</p><p></p><p>Cybernetics add and subtract from stats with Essence being the primary cost.</p><p><em>Essence can be bought again at 10 experience points per replacement point.</em></p><p>If any stat reaches 0, it can no longer be lowered. If the cost cannot be paid, then cybernetics cannot be applied. Cybernetics can be installed after character creation.</p><p></p><p><u><strong>Cosmetic Alteration</strong>:</u> Through surgery and magic, people can manipulate their appearance in any number of ways. Along with pigment variation, accessories like pointed ears, tusks, horns, and normal feature alterations are common place. Cosmetic alterations do not subtract from Essence. Cost: 500 credits per alteration.</p><p></p><p>Description of Cybernetics: The following items can be installed or external and could be used by most private citizens.</p><p></p><p> <strong><u><span style="font-size: 12px">Virtual Reality Headset</span></u></strong> : +3 Commercial, -1 Essence. Cost: 10,000 credits</p><p></p><p> Customizable and personal to each user, the VR Headset contains the hardware required to fully connect a user to the VR that’s too bulky to install in the skull. The Virtual Reality is where all electronic information is stored, transactions are made, and anything else that we can currently do online except it’s an evolved form of the internet where the user controls a three-dimensional avatar inside the realm instead of looking at a screen. When the headset is placed over the eyes, it links with plates implanted in the skull and connects the user real time with the virtual reality realm, which operates under its own rules, separate from the hard realm. Connecting to the VR makes the user oblivious to the hard realm, and the user is not conscious while connected. A user must disconnect from the VR to interact with the hard realm. Avatars represent your presence in the VR and are completely customizable within certain size limits up to 1.5 times larger or smaller than the users hard realm size. Some people spend most of their lives in the VR, and some never go at all. If the Hard Realm brain dies, then the avatar of a user immediately vanishes, and the character is dead in the Hard Realm and the VR. Some people have cast aside their bodies and live as a brain in a jar with the VR as their only realm.</p><p></p><p> The VR can still be accessed by non-connected users and the headset is almost identical except for the pieces installed in the user that allows full connection. These visiting users cannot manipulate the VR, but can observe and interpret information with audible messages.</p><p></p><p> Avatar combat in the VR is prevalent and when a user is forced from the VR it causes feedback that can deal Body damage. In the VR, the only applicable stats are Mind, Knowledge, Persona, and Will along with the expanded versions of those attributes and the Commercial skill along with all the expanded skills. In the VR a weapon can take any shape but it’s attack, damage, and range are dependent on VR Manipulation rolls enhanced by Persona and Will. VR damage is resisted with Knowledge and reduces Mind. Once Mind is depleted the user automatically disconnects from the VR realm, but overlap damage reduces Body, and then Essence, potentially killing the user.</p><p></p><p><span style="font-size: 12px"> <span style="font-family: inherit">The VR connects cities, but defenses require that all visiting users receive permission to gain access to a city their hard realm body does not reside in.</span></span></p><p></p><p> <strong><u><span style="font-size: 12px">Vehicle Link Display</span></u></strong>: +3 Commercial, -1 Essence, Cost: 5,000 for one closed link, 10,000 credits for a second link.</p><p> The VLD is a VR closed link to a hard realm vehicle. Closed links are used to connect two hard realm targets and although the vehicle user is connected to the VR realm, they cannot manipulate, attack, be attacked or harmed through it. A vehicle with a closed link is under complete control by the user and any action the user could perform inside the vehicle, they can perform from a distance dependent on Commercial and the expanded skill Remote Operation. Extra closed links can operate extra vehicles. Many people have a closed link as part of their profession, but very few people have two and more than that is unheard of. Each vehicle would require a separate action to command. Multiple vehicles cannot receive commands at the same time.</p><p></p><p><strong>Note</strong>: The future society is filled with vehicles, and all are controlled by a Vehicle Link Display. There are no manual controls. By Helton law the operator of a vehicle must be present in the vehicle, although the VLD can operate a vehicle from range. Most people have a VLD for personal use, and usually the only people that do not have one are dedicated magicians.</p><p></p><p><u><span style="font-size: 12px"><strong>Internal communicator</strong>: </span></u>+2 Commercial, -1 Essence. Cost: 2,000 credits.</p><p>Instead of a hand-held communicator, a player can have one in their head, allowing audio, video, and text only messages sent through the VR.</p></blockquote><p></p>
[QUOTE="Kwargrow, post: 7545981, member: 6855382"] [U][B]Step 3: Equipment[/B][/U] - This is a high technology fantasy world and having the right tools can mean the difference between life and death. [ooc] Requests can be made for equipment not on this list. Approved requests will be given parameters for the new gear [/ooc] [B][U]Starting equipment[/U][/B]: The Helton Metroplex is an advanced civilization and therefore ordinary items such as clothes and food are readily available. Characters may start with any standard domestic items including handheld communicators wearable on the wrist or face. Further equipment will be selected from starting packages and extra gear may be purchased in gameplay. [U][B]Starting packages[/B][/U]: choose any 1 package [TABLE] [TR] [TD][/TD] [TD]Cybernetics[/TD] [TD]Weaponry[/TD] [TD]Extra[/TD] [/TR] [TR] [TD]1[/TD] [TD]choose any two[/TD] [TD]choose one firearm or melee[/TD] [TD]vehicle[/TD] [/TR] [TR] [TD]2[/TD] [TD]choose any two[/TD] [TD]choose three firearms or melee[/TD] [TD]--------[/TD] [/TR] [TR] [TD]3[/TD] [TD]------------------[/TD] [TD]enchanted melee weapon or armor[/TD] [TD]1000 credits worth[/TD] [/TR] [/TABLE] Also the player has saved 2000 credits before the start of the game. Can be spent on weapons or accessories but some credits will be needed in gameplay. [U][B]Cybernetics[/B][/U]: A blending between flesh and machine, cybernetics are the edge non-magicians need to stay competitive in the post-shift world. Cybernetics add and subtract from stats with Essence being the primary cost. [I]Essence can be bought again at 10 experience points per replacement point.[/I] If any stat reaches 0, it can no longer be lowered. If the cost cannot be paid, then cybernetics cannot be applied. Cybernetics can be installed after character creation. [U][B]Cosmetic Alteration[/B]:[/U] Through surgery and magic, people can manipulate their appearance in any number of ways. Along with pigment variation, accessories like pointed ears, tusks, horns, and normal feature alterations are common place. Cosmetic alterations do not subtract from Essence. Cost: 500 credits per alteration. Description of Cybernetics: The following items can be installed or external and could be used by most private citizens. [B][U][SIZE=3]Virtual Reality Headset[/SIZE][/U][/B] : +3 Commercial, -1 Essence. Cost: 10,000 credits Customizable and personal to each user, the VR Headset contains the hardware required to fully connect a user to the VR that’s too bulky to install in the skull. The Virtual Reality is where all electronic information is stored, transactions are made, and anything else that we can currently do online except it’s an evolved form of the internet where the user controls a three-dimensional avatar inside the realm instead of looking at a screen. When the headset is placed over the eyes, it links with plates implanted in the skull and connects the user real time with the virtual reality realm, which operates under its own rules, separate from the hard realm. Connecting to the VR makes the user oblivious to the hard realm, and the user is not conscious while connected. A user must disconnect from the VR to interact with the hard realm. Avatars represent your presence in the VR and are completely customizable within certain size limits up to 1.5 times larger or smaller than the users hard realm size. Some people spend most of their lives in the VR, and some never go at all. If the Hard Realm brain dies, then the avatar of a user immediately vanishes, and the character is dead in the Hard Realm and the VR. Some people have cast aside their bodies and live as a brain in a jar with the VR as their only realm. The VR can still be accessed by non-connected users and the headset is almost identical except for the pieces installed in the user that allows full connection. These visiting users cannot manipulate the VR, but can observe and interpret information with audible messages. Avatar combat in the VR is prevalent and when a user is forced from the VR it causes feedback that can deal Body damage. In the VR, the only applicable stats are Mind, Knowledge, Persona, and Will along with the expanded versions of those attributes and the Commercial skill along with all the expanded skills. In the VR a weapon can take any shape but it’s attack, damage, and range are dependent on VR Manipulation rolls enhanced by Persona and Will. VR damage is resisted with Knowledge and reduces Mind. Once Mind is depleted the user automatically disconnects from the VR realm, but overlap damage reduces Body, and then Essence, potentially killing the user. [SIZE=3] [FONT=inherit]The VR connects cities, but defenses require that all visiting users receive permission to gain access to a city their hard realm body does not reside in.[/FONT][/SIZE] [B][U][SIZE=3]Vehicle Link Display[/SIZE][/U][/B]: +3 Commercial, -1 Essence, Cost: 5,000 for one closed link, 10,000 credits for a second link. The VLD is a VR closed link to a hard realm vehicle. Closed links are used to connect two hard realm targets and although the vehicle user is connected to the VR realm, they cannot manipulate, attack, be attacked or harmed through it. A vehicle with a closed link is under complete control by the user and any action the user could perform inside the vehicle, they can perform from a distance dependent on Commercial and the expanded skill Remote Operation. Extra closed links can operate extra vehicles. Many people have a closed link as part of their profession, but very few people have two and more than that is unheard of. Each vehicle would require a separate action to command. Multiple vehicles cannot receive commands at the same time. [B]Note[/B]: The future society is filled with vehicles, and all are controlled by a Vehicle Link Display. There are no manual controls. By Helton law the operator of a vehicle must be present in the vehicle, although the VLD can operate a vehicle from range. Most people have a VLD for personal use, and usually the only people that do not have one are dedicated magicians. [U][SIZE=3][B]Internal communicator[/B]: [/SIZE][/U]+2 Commercial, -1 Essence. Cost: 2,000 credits. Instead of a hand-held communicator, a player can have one in their head, allowing audio, video, and text only messages sent through the VR. [/QUOTE]
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