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The untilted campaign - A DM's adventure
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<blockquote data-quote="tool" data-source="post: 5314196" data-attributes="member: 94749"><p><strong>Session 2 - activity 1D</strong></p><p></p><p>Players attending:</p><p> </p><p>Dan (druid)</p><p>Jim (ranger)</p><p>Casi (bard)</p><p>RZA (warlord)</p><p>Mark (rogue)</p><p> </p><p style="text-align: center">Activity 1D</p><p></p><p>The passage before you begins to take on signs of inhabitance. Clay pots, animal skins, and other trappings adorn the walls and litter the smooth floor below you. You continue to see small tunnels in the walls and floors.</p><p> </p><p> </p><p>**DM**</p><p> </p><p>The passage to the kobold's lair is littered with traps. Kobolds are too light to set them off so they can move freely among them. Aside from your basic traps a few more have been hastily set up as they are aware of the groups pursuit (tripwire traps).</p><p> </p><p>If the group does not attempt to search for traps then a random PC will set one off. There are 3 - 6 traps in the area. If they decide to start actively searching after that then initiate the skill challenge.</p><p>If the group does actively search for traps then perform a specialized skill challenge:</p><p> </p><p><strong>Setup:</strong> There are 3 - 6 traps the PC's must negotiate</p><p> </p><p><strong>Complexity:</strong> 2 - Each failure results in an attack by a trap</p><p> </p><p><strong><em>Perception</em></strong> (moderate DC's): The PC attempts to determine if a trap lay before them. Success means they've found one.</p><p> </p><p><strong><em>Dungeoneering</em></strong> (hard DC's): A PC may use their knowledge of cave formations to spot an anomaly in the floor</p><p> </p><p><strong><em>Acrobatics</em></strong> (Hard DC's): The PC set the trap off but because of their heightened awareness dodges the trap Success give the PC +2 to REF defense</p><p> </p><p><strong><em>Perception</em></strong> (moderate DC's): A PC may attempt to help another with their perception check (+2), this can only be done once per round</p><p> </p><p><strong><em>Atheltics</em></strong> (moderate DC's): A PC may attempt to help someone with their acrobatics check (+2) (shoving, pulling down). This can only be done once per round</p><p> </p><p><strong><em>Thievery</em></strong> (see below): A PC may attempt to disarm the trap</p><p> </p><p><strong>Success:</strong> You navigate the traps and proceed down the passage</p><p> </p><p><strong>Failure:</strong> Each failure sets off a trap</p><p> </p><p><strong>XP:</strong> divide the total number of traps by the proper xp award for complexity 2 for the groups level. This is the award garnered per each successful round.</p><p> </p><p>The traps are one of the following:</p><p> </p><p>1) Dart Thrower</p><p>Pressure plate</p><p>Attack: +6 vs. REF</p><p>Damage: 1d6+2</p><p> </p><p>2) Spikes on board that swings out to hit</p><p>Pressure plate </p><p>Attack: +6 vs. AC</p><p>Damage: 2d8+1</p><p> </p><p>3) Rock on rope</p><p>Tripwire</p><p>Attack: +5 vs. REF</p><p>Damage: 1d10</p><p> </p><p>---------------------</p><p>My Notes</p><p>---------------------</p><p> </p><p>I feel this skill challenge went much better than the first. The group seemed to be ok with it. Mark might have felt a little left out as he’s the rogue and therefore his ‘job’ to check for traps. I was again trying to avoid a situation where everyone sits around and watches one guy roll dice. Thoughts on this are welcome.</p><p> </p><p>I roll really bad on the traps that were set off and only hit one person. they continue on.</p></blockquote><p></p>
[QUOTE="tool, post: 5314196, member: 94749"] [b]Session 2 - activity 1D[/b] Players attending: Dan (druid) Jim (ranger) Casi (bard) RZA (warlord) Mark (rogue) [CENTER]Activity 1D[/CENTER] The passage before you begins to take on signs of inhabitance. Clay pots, animal skins, and other trappings adorn the walls and litter the smooth floor below you. You continue to see small tunnels in the walls and floors. **DM** The passage to the kobold's lair is littered with traps. Kobolds are too light to set them off so they can move freely among them. Aside from your basic traps a few more have been hastily set up as they are aware of the groups pursuit (tripwire traps). If the group does not attempt to search for traps then a random PC will set one off. There are 3 - 6 traps in the area. If they decide to start actively searching after that then initiate the skill challenge. If the group does actively search for traps then perform a specialized skill challenge: [B]Setup:[/B] There are 3 - 6 traps the PC's must negotiate [B]Complexity:[/B] 2 - Each failure results in an attack by a trap [B][I]Perception[/I][/B] (moderate DC's): The PC attempts to determine if a trap lay before them. Success means they've found one. [B][I]Dungeoneering[/I][/B] (hard DC's): A PC may use their knowledge of cave formations to spot an anomaly in the floor [B][I]Acrobatics[/I][/B] (Hard DC's): The PC set the trap off but because of their heightened awareness dodges the trap Success give the PC +2 to REF defense [B][I]Perception[/I][/B] (moderate DC's): A PC may attempt to help another with their perception check (+2), this can only be done once per round [B][I]Atheltics[/I][/B] (moderate DC's): A PC may attempt to help someone with their acrobatics check (+2) (shoving, pulling down). This can only be done once per round [B][I]Thievery[/I][/B] (see below): A PC may attempt to disarm the trap [B]Success:[/B] You navigate the traps and proceed down the passage [B]Failure:[/B] Each failure sets off a trap [B]XP:[/B] divide the total number of traps by the proper xp award for complexity 2 for the groups level. This is the award garnered per each successful round. The traps are one of the following: 1) Dart Thrower Pressure plate Attack: +6 vs. REF Damage: 1d6+2 2) Spikes on board that swings out to hit Pressure plate Attack: +6 vs. AC Damage: 2d8+1 3) Rock on rope Tripwire Attack: +5 vs. REF Damage: 1d10 --------------------- My Notes --------------------- I feel this skill challenge went much better than the first. The group seemed to be ok with it. Mark might have felt a little left out as he’s the rogue and therefore his ‘job’ to check for traps. I was again trying to avoid a situation where everyone sits around and watches one guy roll dice. Thoughts on this are welcome. I roll really bad on the traps that were set off and only hit one person. they continue on. [/QUOTE]
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