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The Unusual Suspects (Updated 05/27/03)
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<blockquote data-quote="Delgar" data-source="post: 858793" data-attributes="member: 3195"><p>MELKANTUR GRANITEMUG:</p><p></p><p>Originally from the foothills near Pelleur Keep, this dwarf lead a ragged life amongst gnomes; his father had been killed refusing to be taken by human slavers possibly linked to Wastri's racist church.</p><p></p><p>Not yet far under way in his combat training, as a good dwarf should've been, a strange phenomenon occurred (from a dwarf's perspective). Without a father figure of dwarven stock, Melkantur slowly began to take an interest in the spellcraft of his gnomish neighbors. Physical labor was never hard for the stout dwarf, but he knew he was capable of other tasks.</p><p></p><p>As the years went on, he picked up some of the concepts flung around so casually by the gnomes, but with one stark difference. Melkantur had no interest in pretty lights or illusions: he knew that if he were ever to wield the Art, his would be far deadlier than dancing lights and ghostly sounds. For the time being, he was content with his dwarven Maul, a hammer that many a gnome appreciated in the small village. It was the only thing he had from his father, except as his mother told him, his cold stare. She refused to tell Melkantur of the origins of the skull-adorned hammer and was always on edge in the weapon's presence, as if it were alive or worse, but she insisted that it would serve him well if the need for such grim deeds ever arose.</p><p></p><p>The Granitemug clan had always been robust and hardy, and Melkantur was no exception. What was exceptional about the stout and saturnine dwarf, was his aptitude. Few would note this, as he kept to himself, and rarely did a gnome suspect how much Melkantur would learn from their harmless games. Though none would have believed it, and he would hesitate to label himself as such, Melkantur had become, in all reality, an arcane protégé.</p><p></p><p>As time passed on, Melkantur grew restless both with the gnomes playful insouciance and with himself, a fatherless, clanless dwarf, performing remedial chores for his upkeep. One day, a caravan came past the foothills, with some rare commerce for the Pelleur Keep, and Melkantur struck up a conversation with the travelers and was eventually allowed to tag along as an extra guard, all having been impressed by his hammer and the biting gaze in his eye. Though mislabeled a mere warrior at his journey's outset, Melkantur would soon have his eyes opened wide to Nyrond's eldritch wonders.</p><p></p><p>He has a peculiar pet, a stout black toad named Rigdar, who bolsters Melkantur's resolve.</p></blockquote><p></p>
[QUOTE="Delgar, post: 858793, member: 3195"] MELKANTUR GRANITEMUG: Originally from the foothills near Pelleur Keep, this dwarf lead a ragged life amongst gnomes; his father had been killed refusing to be taken by human slavers possibly linked to Wastri's racist church. Not yet far under way in his combat training, as a good dwarf should've been, a strange phenomenon occurred (from a dwarf's perspective). Without a father figure of dwarven stock, Melkantur slowly began to take an interest in the spellcraft of his gnomish neighbors. Physical labor was never hard for the stout dwarf, but he knew he was capable of other tasks. As the years went on, he picked up some of the concepts flung around so casually by the gnomes, but with one stark difference. Melkantur had no interest in pretty lights or illusions: he knew that if he were ever to wield the Art, his would be far deadlier than dancing lights and ghostly sounds. For the time being, he was content with his dwarven Maul, a hammer that many a gnome appreciated in the small village. It was the only thing he had from his father, except as his mother told him, his cold stare. She refused to tell Melkantur of the origins of the skull-adorned hammer and was always on edge in the weapon's presence, as if it were alive or worse, but she insisted that it would serve him well if the need for such grim deeds ever arose. The Granitemug clan had always been robust and hardy, and Melkantur was no exception. What was exceptional about the stout and saturnine dwarf, was his aptitude. Few would note this, as he kept to himself, and rarely did a gnome suspect how much Melkantur would learn from their harmless games. Though none would have believed it, and he would hesitate to label himself as such, Melkantur had become, in all reality, an arcane protégé. As time passed on, Melkantur grew restless both with the gnomes playful insouciance and with himself, a fatherless, clanless dwarf, performing remedial chores for his upkeep. One day, a caravan came past the foothills, with some rare commerce for the Pelleur Keep, and Melkantur struck up a conversation with the travelers and was eventually allowed to tag along as an extra guard, all having been impressed by his hammer and the biting gaze in his eye. Though mislabeled a mere warrior at his journey's outset, Melkantur would soon have his eyes opened wide to Nyrond's eldritch wonders. He has a peculiar pet, a stout black toad named Rigdar, who bolsters Melkantur's resolve. [/QUOTE]
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