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The Urban Druid
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<blockquote data-quote="Loonook" data-source="post: 4768261" data-attributes="member: 1861"><p>Jumped here after reading your thread offshoot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-p" title="Stick out tongue :-p" data-smilie="7"data-shortname=":-p" /></p><p></p><p>Urban Druids... another thing I've been wanting to cover. However, since mine focus a lot on modern gaming... well, we'll try to go with it.</p><p></p><p>I see absolutely no issue with the Druid as an urban creature. Cities have life in them, they develop just as natural landscapes. Indeed, a city is like its own forest; fires burn out scrublands, new seeds grow, cycles change, bright foliage appears...</p><p></p><p>Not all Urban Druids should be 'hey, I am going to tend a city park'. Yeah, a city park serves as a great sanctum... but so does a natural feature of the city, or a great tree intertwined with the cornerstone of the city's theatre... or a tender to the strays who wander the city, a protector of the sewers which run beneath, a tracker who keeps himself in the deep tunnels or atop the high walls.</p><p></p><p>Urban Druid types which could exist (though none of these characters are expressly Druids) could include the Ratspeakers or Old Bailey from Neverwhere, or Francis of Asisi and his rapport with animals. Hell, a Doctor Doolittle who had the ability to speak with all who crawl through a king's house would prove quite useful. A lot of the folkmagic in the Appalachian Mountains can be considered near Druidic; rootworkers, conjure women, wisdoms, etc. could all fill the role. </p><p></p><p>Heck... I seem to recall a powerful 'wizard' who kept an owl, could perform feats of derring-do, spoke to animals, and even fought a battle where he shapeshifted into a dozen animal forms. </p><p></p><p>Not all wizards are wizards, and not all druids should be druids. Listens-to-Wind from the Dresden Files series is a great example of a wizard in name only; [spoiler]he is a skilled healer, speaks to animals, understand the processes behind magic related to natural effects... oh yeah, and shapeshifts into half a dozen forms to send a demi-god powerful creature running out the back door.[/spoiler] I've been thinking about a former wing-walker who has an air elemental as her 'animal companion' in my series on Modern Druids...</p><p></p><p>Powers give what you make of them.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4768261, member: 1861"] Jumped here after reading your thread offshoot :-p Urban Druids... another thing I've been wanting to cover. However, since mine focus a lot on modern gaming... well, we'll try to go with it. I see absolutely no issue with the Druid as an urban creature. Cities have life in them, they develop just as natural landscapes. Indeed, a city is like its own forest; fires burn out scrublands, new seeds grow, cycles change, bright foliage appears... Not all Urban Druids should be 'hey, I am going to tend a city park'. Yeah, a city park serves as a great sanctum... but so does a natural feature of the city, or a great tree intertwined with the cornerstone of the city's theatre... or a tender to the strays who wander the city, a protector of the sewers which run beneath, a tracker who keeps himself in the deep tunnels or atop the high walls. Urban Druid types which could exist (though none of these characters are expressly Druids) could include the Ratspeakers or Old Bailey from Neverwhere, or Francis of Asisi and his rapport with animals. Hell, a Doctor Doolittle who had the ability to speak with all who crawl through a king's house would prove quite useful. A lot of the folkmagic in the Appalachian Mountains can be considered near Druidic; rootworkers, conjure women, wisdoms, etc. could all fill the role. Heck... I seem to recall a powerful 'wizard' who kept an owl, could perform feats of derring-do, spoke to animals, and even fought a battle where he shapeshifted into a dozen animal forms. Not all wizards are wizards, and not all druids should be druids. Listens-to-Wind from the Dresden Files series is a great example of a wizard in name only; [spoiler]he is a skilled healer, speaks to animals, understand the processes behind magic related to natural effects... oh yeah, and shapeshifts into half a dozen forms to send a demi-god powerful creature running out the back door.[/spoiler] I've been thinking about a former wing-walker who has an air elemental as her 'animal companion' in my series on Modern Druids... Powers give what you make of them. Slainte, -Loonook. [/QUOTE]
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