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General Tabletop Discussion
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The urban fantasy market seems awfully stagnant
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<blockquote data-quote="GMMichael" data-source="post: 7623936" data-attributes="member: 6685730"><p>I can't say that I would complain about a '90s anything. Heck, the closely-related '80s zeitgeist is working nicely for Stranger Things...but anyway.</p><p></p><p>You might scare away other communities by referring to the WoD community as "toxic," but I'm sure you're just making a point. </p><p></p><p>An indie game is no longer stuck in obscurity once you pick it up, so that's not a problem. I do, however, see a problem in getting <em>other people</em> to accept the same indie game that you have accepted. However, an insurmountable problem (for you personally) is raising your preferred indie game to the status of WoD or D&D . . . unless you're on the Hasbro board of directors or your middle name is "The Rock." Then you could probably make your game popular.</p><p></p><p>The best I can do is offer to help you devise some unique mechanics for Modos RPG (handy link in signature). It's setting-agnostic, so you can step out of the '90s, and the blueprint leaves some good space for werewolf varieties, god-words, etc.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7623936, member: 6685730"] I can't say that I would complain about a '90s anything. Heck, the closely-related '80s zeitgeist is working nicely for Stranger Things...but anyway. You might scare away other communities by referring to the WoD community as "toxic," but I'm sure you're just making a point. An indie game is no longer stuck in obscurity once you pick it up, so that's not a problem. I do, however, see a problem in getting [I]other people[/I] to accept the same indie game that you have accepted. However, an insurmountable problem (for you personally) is raising your preferred indie game to the status of WoD or D&D . . . unless you're on the Hasbro board of directors or your middle name is "The Rock." Then you could probably make your game popular. The best I can do is offer to help you devise some unique mechanics for Modos RPG (handy link in signature). It's setting-agnostic, so you can step out of the '90s, and the blueprint leaves some good space for werewolf varieties, god-words, etc. [/QUOTE]
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The urban fantasy market seems awfully stagnant
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