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The urban fantasy market seems awfully stagnant
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7624441" data-attributes="member: 6802378"><p>I love the lore and the factions of WoD but not the rules, nor when the authors want to teach me about History but it is only annoying propaganda.</p><p></p><p>About rules I use my own mash-up, with some little changes of the d20 system, adding more abilities scores: astuteness (social manipulation, creativity to improvise), courage (bravery, but also resistance to mental stress), grace(fate/karma/luck) and technique (it is not like Destrexe but for pre-learnt actions (playing music, dance, maneuvers of martial arts), or actions what need more time, like crafting or art). And I use a fiction world, where Spanish empire can kick-ass Ottoman pirates, and mason lodges are controlled by vampire clans to conspire against Church and their crusader undead-slayers, but nobody is going to complain about that. </p><p></p><p>The urban fantasy set in real world, or a world like us, has a weak point, I call it Superman17 effect. In the comic #17 Superman stopped the second world capturing Hitler and sending him to the ONU to be judged. I mean too powerful characters can't be hidden but they alter the History. Really my setting is a mixture of noir-punk version of Ravenloft with the factions of WoD, some ideas from Kult: lost divinity and the nations from 7th Sea because using known things by the players is easier to create a lot of new names.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7624441, member: 6802378"] I love the lore and the factions of WoD but not the rules, nor when the authors want to teach me about History but it is only annoying propaganda. About rules I use my own mash-up, with some little changes of the d20 system, adding more abilities scores: astuteness (social manipulation, creativity to improvise), courage (bravery, but also resistance to mental stress), grace(fate/karma/luck) and technique (it is not like Destrexe but for pre-learnt actions (playing music, dance, maneuvers of martial arts), or actions what need more time, like crafting or art). And I use a fiction world, where Spanish empire can kick-ass Ottoman pirates, and mason lodges are controlled by vampire clans to conspire against Church and their crusader undead-slayers, but nobody is going to complain about that. The urban fantasy set in real world, or a world like us, has a weak point, I call it Superman17 effect. In the comic #17 Superman stopped the second world capturing Hitler and sending him to the ONU to be judged. I mean too powerful characters can't be hidden but they alter the History. Really my setting is a mixture of noir-punk version of Ravenloft with the factions of WoD, some ideas from Kult: lost divinity and the nations from 7th Sea because using known things by the players is easier to create a lot of new names. [/QUOTE]
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The urban fantasy market seems awfully stagnant
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