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General Tabletop Discussion
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The urban fantasy market seems awfully stagnant
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<blockquote data-quote="VelvetViolet" data-source="post: 7624481" data-attributes="member: 6686357"><p>You’re right. That’s why I mentioned fiction where there are multiple kinds of magic. Charmed (the reboot) featured both “witchcraft” and “Yoruban” magic. The Magicians has an entire multiverse with many different magic systems. Buffy has technopaganism. The Everlasting has a bunch of magical traditions.</p><p></p><p>Mage goes off the rails by making the main conflict of the setting (either one) into what one critic described as a “cosmic wikipedia edit war.” The tone is firmly in the realm of what many describe as “gonzo” taken to the most extreme. Heck, the 2e rulebook opens with a space battle in the orbit of Saturn. Which isn’t itself a bad thing, but it’s the only choice I’m given. What if I don’t want the setting to extend past Earth? Or past one city? Why play Mage at that point? It’s not made for me.</p><p></p><p>(When 3e tried to be more down-to-earth, the lead developer got hundreds of death threats in his email. He was literally afraid to open his inbox for a while. So that’s why I’m against World of Darkness on the basis of a “toxic community.”)</p><p></p><p>But I digress. You’re right about me arbitrarily discounting a setting. I failed to articulate myself and for that I apologize. I don’t like Mage because I only have a choice between “consensus reality” and “supernal realms.” If the M20 book was anything to go by, the “traditions” are lunatic radicals that hate modern civilization and the “technocracy” are lunatics that want to literally destroy the human spirit like a Saturday morning cartoon villain. The Awakening has a more obvious “not so different” theme for its heroes/villains, but is essentially the same conflict with different window dressing. It’s not as flexible as it claims to be. There is so much baggage in terms of setting and authorial intent. A toolkit it is not.</p><p></p><p>If I want something different, then I have to play a different game like Warlock or Dresden Files. Which have entirely different baggage. I haven’t found anything I liked consistently. There’s no game I could find with multiple different campaign settings that try to do different things like, say, All Flesh Must Be Eaten or Feed. Something like Urban Shadows is great for monster mash politics, but lacks campaign settings. Those are all on the GM.</p><p></p><p>World of Darkness has a stranglehold on the market. The creativity of other potential settings has no room to shine. Without competition, the genre stagnates.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 7624481, member: 6686357"] You’re right. That’s why I mentioned fiction where there are multiple kinds of magic. Charmed (the reboot) featured both “witchcraft” and “Yoruban” magic. The Magicians has an entire multiverse with many different magic systems. Buffy has technopaganism. The Everlasting has a bunch of magical traditions. Mage goes off the rails by making the main conflict of the setting (either one) into what one critic described as a “cosmic wikipedia edit war.” The tone is firmly in the realm of what many describe as “gonzo” taken to the most extreme. Heck, the 2e rulebook opens with a space battle in the orbit of Saturn. Which isn’t itself a bad thing, but it’s the only choice I’m given. What if I don’t want the setting to extend past Earth? Or past one city? Why play Mage at that point? It’s not made for me. (When 3e tried to be more down-to-earth, the lead developer got hundreds of death threats in his email. He was literally afraid to open his inbox for a while. So that’s why I’m against World of Darkness on the basis of a “toxic community.”) But I digress. You’re right about me arbitrarily discounting a setting. I failed to articulate myself and for that I apologize. I don’t like Mage because I only have a choice between “consensus reality” and “supernal realms.” If the M20 book was anything to go by, the “traditions” are lunatic radicals that hate modern civilization and the “technocracy” are lunatics that want to literally destroy the human spirit like a Saturday morning cartoon villain. The Awakening has a more obvious “not so different” theme for its heroes/villains, but is essentially the same conflict with different window dressing. It’s not as flexible as it claims to be. There is so much baggage in terms of setting and authorial intent. A toolkit it is not. If I want something different, then I have to play a different game like Warlock or Dresden Files. Which have entirely different baggage. I haven’t found anything I liked consistently. There’s no game I could find with multiple different campaign settings that try to do different things like, say, All Flesh Must Be Eaten or Feed. Something like Urban Shadows is great for monster mash politics, but lacks campaign settings. Those are all on the GM. World of Darkness has a stranglehold on the market. The creativity of other potential settings has no room to shine. Without competition, the genre stagnates. [/QUOTE]
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