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General Tabletop Discussion
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The urban fantasy market seems awfully stagnant
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<blockquote data-quote="Aldarc" data-source="post: 7625007" data-attributes="member: 5142"><p>It is definitely Urban Fantasy, but the BitD setting is incredibly restrictive both in geographic scope (Duskvol) and its breadth of urban fantasy tropes. I don't think that one could readily use BitD for a generic urban fantasy game. It curtails itself to a fairly particular play experience. This is one of its strengths, but it can also work against its favor. </p><p></p><p>This is how Modern AGE, possibly the closest successor to d20 Modern (albeit 3d6 instead of d20), approached it. Instead of adopting the three class system of the AGE system (warrior, mage, rogue), it instead opted to go classless.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7625007, member: 5142"] It is definitely Urban Fantasy, but the BitD setting is incredibly restrictive both in geographic scope (Duskvol) and its breadth of urban fantasy tropes. I don't think that one could readily use BitD for a generic urban fantasy game. It curtails itself to a fairly particular play experience. This is one of its strengths, but it can also work against its favor. This is how Modern AGE, possibly the closest successor to d20 Modern (albeit 3d6 instead of d20), approached it. Instead of adopting the three class system of the AGE system (warrior, mage, rogue), it instead opted to go classless. [/QUOTE]
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The urban fantasy market seems awfully stagnant
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