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General Tabletop Discussion
*TTRPGs General
The urban fantasy market seems awfully stagnant
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<blockquote data-quote="Tony Vargas" data-source="post: 7625168" data-attributes="member: 996"><p>Sci-fi for two of the 9 Traditions and 2-3 of the 5 Conventions (depending on how far the Progenitors are taking it in the story, and the Syndicate & NWO don't need to go there, at all) - cyberpunk for only one of each.</p><p></p><p>In no one plays a Virtual Adept or tangles with It-X, no cyberpunk. No SoE or Void Engineers, no space opera. You might get some Tom Clancy level sci-fi from the Progenitors or James Bond gadgets from the NWO, but on the PC side, you have 7 traditions & the Hollow Ones using non-technological magick. </p><p></p><p>If you /just/ want magic along the lines of Harry Potter to Harry Dresden, you're down to the Order of Hermes (and maybe the Verbena), but you /coould/ restrict your story like that, if you wanted. </p><p></p><p> One of many things that was better about the oWoD. ;P</p><p></p><p> M:tA may not have been intended as a toolbox game, but it sure could be used as one. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> M:t<em>A</em>, OTOH, not s'much.</p><p></p><p>(Hey, it's they're own fault for using '<u>A</u>wekening.')</p><p></p><p> Lock it down into a class/level system that models a narrow, intractable, self-referent sub-genre? </p><p></p><p>WWGS 'splats' get awfully close to classes, so all that's missing is levels. ;P</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7625168, member: 996"] Sci-fi for two of the 9 Traditions and 2-3 of the 5 Conventions (depending on how far the Progenitors are taking it in the story, and the Syndicate & NWO don't need to go there, at all) - cyberpunk for only one of each. In no one plays a Virtual Adept or tangles with It-X, no cyberpunk. No SoE or Void Engineers, no space opera. You might get some Tom Clancy level sci-fi from the Progenitors or James Bond gadgets from the NWO, but on the PC side, you have 7 traditions & the Hollow Ones using non-technological magick. If you /just/ want magic along the lines of Harry Potter to Harry Dresden, you're down to the Order of Hermes (and maybe the Verbena), but you /coould/ restrict your story like that, if you wanted. One of many things that was better about the oWoD. ;P M:tA may not have been intended as a toolbox game, but it sure could be used as one. ;) M:t[i]A[/i], OTOH, not s'much. (Hey, it's they're own fault for using '[u]A[/u]wekening.') Lock it down into a class/level system that models a narrow, intractable, self-referent sub-genre? WWGS 'splats' get awfully close to classes, so all that's missing is levels. ;P [/QUOTE]
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The urban fantasy market seems awfully stagnant
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