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General Tabletop Discussion
*Dungeons & Dragons
The use of Monster Stat Blocks in Adventures
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<blockquote data-quote="redrick" data-source="post: 6720741" data-attributes="member: 6777696"><p>This is a tough one for me. On the one hand, I love the utility of the B/X and AD&D inline stat-summary. All you need for each creature, on one or two lines. I'm looking at an adventure now that puts these in boldface at the end of each room.</p><p></p><p>Full statblocks in adventure text work well for some of the simpler 4e "string of encounters" adventures that I read, but I think it would quickly overwhelm larger location based adventures. If you have goblins in room 3 and room 10, do you reprint the statblock for room 10 because it's on a different page?</p><p></p><p>On the other hand, with almost every 5e monster having a few traits and abilities beyond simple weapon attacks, it can be easy to forget the finer points of a monster when running it from a condensed summary. I ran into this problem when running monsters on Roll20 — I'd put the AC, HP and attack bonus on the token, but I'd forget about the various flourishes that made that monster unique, so I ended up running a monster with the full statblock in front of me anyway. Now, if I'm running a monster I haven't run enough times to know more or less by heart, I flip to that page during play. The only problem being that this can mean flipping between several pages when running larger groups of unfamiliar monsters.</p><p></p><p>Fortunately, most monsters have only a few numbers to worry about, so the more I play, the easier it is for me to just remember the key numbers for a given monster. (HP, AC, to-hit bonus/proficiency.) Until casters come out and I need to worry about saves.</p><p></p><p>What I'd really like is an easy way to print out my own monster stat cards to bring with me to the table. That way, I can just bring a stack of index cards with the monsters likely to show up that day, and lay them out as necessary. This was my favorite thing about 4e.</p></blockquote><p></p>
[QUOTE="redrick, post: 6720741, member: 6777696"] This is a tough one for me. On the one hand, I love the utility of the B/X and AD&D inline stat-summary. All you need for each creature, on one or two lines. I'm looking at an adventure now that puts these in boldface at the end of each room. Full statblocks in adventure text work well for some of the simpler 4e "string of encounters" adventures that I read, but I think it would quickly overwhelm larger location based adventures. If you have goblins in room 3 and room 10, do you reprint the statblock for room 10 because it's on a different page? On the other hand, with almost every 5e monster having a few traits and abilities beyond simple weapon attacks, it can be easy to forget the finer points of a monster when running it from a condensed summary. I ran into this problem when running monsters on Roll20 — I'd put the AC, HP and attack bonus on the token, but I'd forget about the various flourishes that made that monster unique, so I ended up running a monster with the full statblock in front of me anyway. Now, if I'm running a monster I haven't run enough times to know more or less by heart, I flip to that page during play. The only problem being that this can mean flipping between several pages when running larger groups of unfamiliar monsters. Fortunately, most monsters have only a few numbers to worry about, so the more I play, the easier it is for me to just remember the key numbers for a given monster. (HP, AC, to-hit bonus/proficiency.) Until casters come out and I need to worry about saves. What I'd really like is an easy way to print out my own monster stat cards to bring with me to the table. That way, I can just bring a stack of index cards with the monsters likely to show up that day, and lay them out as necessary. This was my favorite thing about 4e. [/QUOTE]
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