Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The use of Monster Stat Blocks in Adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AtomicPope" data-source="post: 6723946" data-attributes="member: 64790"><p>Neither am I, but at the same time I do like to have my encounters handy. The only solution I've come up with was when I started my first 4e Campaign about 8 years ago or so:</p><p>* Break each encounter into a single page whenever possible</p><p>* Label each encounter accordingly</p><p>* Summarize stats, skills and abilities </p><p>* Include group tactics</p><p>* Total exp and treasure</p><p></p><p>I've been doing this for a while now and it works great. It allows me to limit my page turning and use a module or Monster Manual only when I need details. Once you get the hang of writing and printing your own summaries then it's just a quick bit of homework and you're all set. You have a half a dozen printed pages to reference for the entire session and you can write on them however you like. When I use a module I label the encounters by Page, Chapter and Room Number. Make a quick reference for Random Encounters and you're all set. Your entire campaign fits in a manilla folder.</p><p></p><p>The problem I have with the Paizo approach is it clutters the source material. I don't want to thumb through two dozen stat blocks. I want to read the block text aloud, describe the rooms, draw the maps/battle mats, and play the NPCs. When it comes time for combat I've been a DM long enough to write my own notes.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 6723946, member: 64790"] Neither am I, but at the same time I do like to have my encounters handy. The only solution I've come up with was when I started my first 4e Campaign about 8 years ago or so: * Break each encounter into a single page whenever possible * Label each encounter accordingly * Summarize stats, skills and abilities * Include group tactics * Total exp and treasure I've been doing this for a while now and it works great. It allows me to limit my page turning and use a module or Monster Manual only when I need details. Once you get the hang of writing and printing your own summaries then it's just a quick bit of homework and you're all set. You have a half a dozen printed pages to reference for the entire session and you can write on them however you like. When I use a module I label the encounters by Page, Chapter and Room Number. Make a quick reference for Random Encounters and you're all set. Your entire campaign fits in a manilla folder. The problem I have with the Paizo approach is it clutters the source material. I don't want to thumb through two dozen stat blocks. I want to read the block text aloud, describe the rooms, draw the maps/battle mats, and play the NPCs. When it comes time for combat I've been a DM long enough to write my own notes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The use of Monster Stat Blocks in Adventures
Top