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The use of your Familiar's senses
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<blockquote data-quote="patwil" data-source="post: 7135517" data-attributes="member: 6877673"><p>Honestly because I did not want to do that. I could have given him 2 levels of Warlock to get the Invocation Devil's Sight, but I wanted to create a character that has an amazing ability but doesn't get to use it each round.</p><p></p><p></p><p></p><p></p><p>All the characters in the group have magic items that advance with them. So instead of getting a +1 weapon, they have one that can cast Thunderwave a few times a day and as they level up will gain more powers. Often I like to include feats or parts of feats as the powers they gain. One character wields a large maul and one of its powers is the GWM feat that allows a -5 to hit for a +10 to damage. Essentially I like to create unique magic items and I don't limit them to just the PC's. </p><p></p><p></p><p></p><p></p><p>Actually most of the NPCs and big bad's they interact with I create as characters I would like to play in different groups. I find I enjoy it more if I have a connection to the character. It doesn't mean that I will play them as a player character in the group I'm DM'ing, just that they are ones I would find fun to play in other groups.</p><p></p><p>I asked my question to see how other people would rule, since a lot of DM'ing is making judgements on the fly. My first thought would be that the character would attack normally on the rounds he was not using his familiar's sense, but that he would know where the enemy was and so would not have to roll a dice to determine if he attacked in the right direction, something I would impose on the blinded person attacking back (as well as disadvantage). I understand that this is not RAW, but it makes more sense to me than 2 blind people being able to fight with no penalties at all. However, I realize not everyone thinks the way I do, so getting more opinions is valuable to me as it makes me aware of how my players might react.</p><p></p><p></p><p>Sent from my iPad using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="patwil, post: 7135517, member: 6877673"] Honestly because I did not want to do that. I could have given him 2 levels of Warlock to get the Invocation Devil's Sight, but I wanted to create a character that has an amazing ability but doesn't get to use it each round. All the characters in the group have magic items that advance with them. So instead of getting a +1 weapon, they have one that can cast Thunderwave a few times a day and as they level up will gain more powers. Often I like to include feats or parts of feats as the powers they gain. One character wields a large maul and one of its powers is the GWM feat that allows a -5 to hit for a +10 to damage. Essentially I like to create unique magic items and I don't limit them to just the PC's. Actually most of the NPCs and big bad's they interact with I create as characters I would like to play in different groups. I find I enjoy it more if I have a connection to the character. It doesn't mean that I will play them as a player character in the group I'm DM'ing, just that they are ones I would find fun to play in other groups. I asked my question to see how other people would rule, since a lot of DM'ing is making judgements on the fly. My first thought would be that the character would attack normally on the rounds he was not using his familiar's sense, but that he would know where the enemy was and so would not have to roll a dice to determine if he attacked in the right direction, something I would impose on the blinded person attacking back (as well as disadvantage). I understand that this is not RAW, but it makes more sense to me than 2 blind people being able to fight with no penalties at all. However, I realize not everyone thinks the way I do, so getting more opinions is valuable to me as it makes me aware of how my players might react. Sent from my iPad using [url=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/url] [/QUOTE]
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