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The Use (or Abuse) of Animal Companions
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<blockquote data-quote="Meech17" data-source="post: 9348305" data-attributes="member: 7044459"><p>One of my players is a ranger, and when he hit level three, he took the option for an animal companion. The book said a beast with a CR of 1/4 or less I believe, so I gave him the monster manual and let him go wild. He found the Blink Dog. I was a little surprised but said yolo.</p><p></p><p></p><p> I believe the 5e PHB also says in order for the beast to take an action other than moving, the player has to spend their action commanding it. I'm not particularly fond of this however. Perhaps it's OP to essentially give him an extra attack. It just feels like the alternative is underpowered. </p><p></p><p>Perhaps I will change it to requiring an action(Or perhaps reducing it to a bonus action) to give an order, or change the order. So for instance if he orders the dog to attack an enemy, the dog will continue to attack that enemy each turn until either the dog, or the enemy are defeated, or it's commanded to stop or do something else. </p><p></p><p></p><p>This is a good idea, and I might try and make one up before next session</p><p></p><p>I also like this idea. </p><p></p><p>I look forward to what else comes up in this thread. It wasn't something I gave too much thought to.</p></blockquote><p></p>
[QUOTE="Meech17, post: 9348305, member: 7044459"] One of my players is a ranger, and when he hit level three, he took the option for an animal companion. The book said a beast with a CR of 1/4 or less I believe, so I gave him the monster manual and let him go wild. He found the Blink Dog. I was a little surprised but said yolo. I believe the 5e PHB also says in order for the beast to take an action other than moving, the player has to spend their action commanding it. I'm not particularly fond of this however. Perhaps it's OP to essentially give him an extra attack. It just feels like the alternative is underpowered. Perhaps I will change it to requiring an action(Or perhaps reducing it to a bonus action) to give an order, or change the order. So for instance if he orders the dog to attack an enemy, the dog will continue to attack that enemy each turn until either the dog, or the enemy are defeated, or it's commanded to stop or do something else. This is a good idea, and I might try and make one up before next session I also like this idea. I look forward to what else comes up in this thread. It wasn't something I gave too much thought to. [/QUOTE]
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