Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Utility of Class Rarity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GM Dave" data-source="post: 5853698" data-attributes="member: 6687992"><p>Personally, class rarity is a silly reference for players or campaign world building.</p><p></p><p>1> Amongst players telling them they can't play a class because someone else is playing an uncommon or rare class is not going to earn any fun scores. Players want to play what they want to play. RPGs are a mind kick game and anytime that a silly rule gets in the way of having that kick of fun the rule is going to get turfed.</p><p></p><p>2> As a world building tool it makes less sense because players do not represent normal people having normal encounters. Normal people don't deal with kings and assassins but these types of encounters are very common for adventurers. How many ninjas does a normal person encounter? Rare is a good description but to an adventurer or a ninja hero they appear in every restaurant in a city they might choose to eat at.</p><p></p><p>A farmer might never see a high priest of an evil god but players regularly hunt them down along with vampires, mummies, dragons, and dozens of other things that would be described as rare or unheard of to the regular person.</p><p></p><p>3> Finally, when selecting something for an encounter, I'm not going to stop from choosing a Druid because I used a Druid in my last encounter. If I've decided that I currently have a druid fetish then I'm going to select another Druid and not care how rare some person in an office looking out at the fog thinks these type of events should be. I'm just going to choose what I want for the monsters side based on what I think is a fun challenge for my players.</p><p></p><p>I'm planning for my PF sat game. I'm borrowing ideas from Warhammer Fantasy and their line of Skaven because they are kwel ideas and some of my players are familiar with the model line (a couple own Skaven armies) and one player choose a Ratling type of race from PF Bestiary 3.</p><p></p><p>I don't care whether the book says and supports rules for Slaves, Clan Rats, Doom Wheels, or Eshin Assassins or how rare these might be. I had a vision of a few interesting encounters and filled in the pieces. One of my player's is playing a Ninja so I choose to put the Eshin in the encounter to give a little counter play. I have a player using an alchemist; so, I'm putting in a Doom Wheel in one of my encounters (also gives a bypass in the lighting bolts generated for the player running around with DR 5 and Fire Protection 5).</p><p></p><p>I used slaves like minions in an encounter to give the negative channeler something to blast in another encounter.</p><p></p><p>I give people challenges and interesting story opportunities to push them from using the same tactics each time. If that means I might need to lean into one group or another then that is what I will do.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5853698, member: 6687992"] Personally, class rarity is a silly reference for players or campaign world building. 1> Amongst players telling them they can't play a class because someone else is playing an uncommon or rare class is not going to earn any fun scores. Players want to play what they want to play. RPGs are a mind kick game and anytime that a silly rule gets in the way of having that kick of fun the rule is going to get turfed. 2> As a world building tool it makes less sense because players do not represent normal people having normal encounters. Normal people don't deal with kings and assassins but these types of encounters are very common for adventurers. How many ninjas does a normal person encounter? Rare is a good description but to an adventurer or a ninja hero they appear in every restaurant in a city they might choose to eat at. A farmer might never see a high priest of an evil god but players regularly hunt them down along with vampires, mummies, dragons, and dozens of other things that would be described as rare or unheard of to the regular person. 3> Finally, when selecting something for an encounter, I'm not going to stop from choosing a Druid because I used a Druid in my last encounter. If I've decided that I currently have a druid fetish then I'm going to select another Druid and not care how rare some person in an office looking out at the fog thinks these type of events should be. I'm just going to choose what I want for the monsters side based on what I think is a fun challenge for my players. I'm planning for my PF sat game. I'm borrowing ideas from Warhammer Fantasy and their line of Skaven because they are kwel ideas and some of my players are familiar with the model line (a couple own Skaven armies) and one player choose a Ratling type of race from PF Bestiary 3. I don't care whether the book says and supports rules for Slaves, Clan Rats, Doom Wheels, or Eshin Assassins or how rare these might be. I had a vision of a few interesting encounters and filled in the pieces. One of my player's is playing a Ninja so I choose to put the Eshin in the encounter to give a little counter play. I have a player using an alchemist; so, I'm putting in a Doom Wheel in one of my encounters (also gives a bypass in the lighting bolts generated for the player running around with DR 5 and Fire Protection 5). I used slaves like minions in an encounter to give the negative channeler something to blast in another encounter. I give people challenges and interesting story opportunities to push them from using the same tactics each time. If that means I might need to lean into one group or another then that is what I will do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Utility of Class Rarity
Top