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General Tabletop Discussion
*Pathfinder & Starfinder
The Utility of Class Rarity
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<blockquote data-quote="Li Shenron" data-source="post: 5855704" data-attributes="member: 1465"><p>All it takes to help (?) new players, is a line in the PHB class description saying "paladins are rare" or "fighters are common". That's fine.</p><p></p><p>What it <strong>not</strong> fine is coming up with a mechanic for it, a formal definition and categorization of "class rarity". That is really, really useless, and it can only open up can of worms: what is a DM supposed to do with it? If two players in the same group want to be paladins, is the DM going to ban one of them because "it's rare"? Should the publisher release more material and options for fighters rather than paladins and rangers because "they are rare"? Should adventure writers be carefully not to put too many rare class NPCs in the same story? The problem with having a mechanical/rulewise definition of <strong>rarity</strong> is that it's going to be used more restrictively than creatively, or it's going to be ignored. So it would be just so much better to just ignore the idea by default.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5855704, member: 1465"] All it takes to help (?) new players, is a line in the PHB class description saying "paladins are rare" or "fighters are common". That's fine. What it [B]not[/B] fine is coming up with a mechanic for it, a formal definition and categorization of "class rarity". That is really, really useless, and it can only open up can of worms: what is a DM supposed to do with it? If two players in the same group want to be paladins, is the DM going to ban one of them because "it's rare"? Should the publisher release more material and options for fighters rather than paladins and rangers because "they are rare"? Should adventure writers be carefully not to put too many rare class NPCs in the same story? The problem with having a mechanical/rulewise definition of [B]rarity[/B] is that it's going to be used more restrictively than creatively, or it's going to be ignored. So it would be just so much better to just ignore the idea by default. [/QUOTE]
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The Utility of Class Rarity
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