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*Pathfinder & Starfinder
The value of a wall of iron
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<blockquote data-quote="Jack Simth" data-source="post: 2139839" data-attributes="member: 29252"><p>You can make dungeons with vaugly workable ecologies:</p><p>Perhaps somebody left a few Sustaining Spoons in a tipped over jars somewhere, and vermin (mice, rats, et cetera) raid it regularly, and are in turn hunted down and eaten.</p><p></p><p>Perhaps a bunch of Continual Flame torches are illuminating hardy, edible plants that can deal with a light level of "torchlight" continuously.</p><p></p><p>Perhaps there's a fruit tree that formed when a seed sprouted in a Ring of Sustenance that had fallen into some dirt.</p><p></p><p>Perhaps bats frequent the dungeon (bringing calories in from outside), and are hunted down.</p><p></p><p>Perhaps there are just a lot of undead that don't need to eat.</p><p></p><p>Perhaps some of the monsters leave and come back, using the dungeon as a home-base for dropping off stuff that they don't want to carry continuously, and the scraps such lose feed many of the others; the monsters you encounter in the dungeon just happen to be the ones that are "home" at the moment (also explains rooms that are empty of anything but some treasure - they are "away" at the moment).</p><p></p><p>As for what flooding an economy with gold does, well, that depends on the character of the Powers That Be in the city (most of whom are the ones you will be giving that gold to - the master craftsmen, the spellcasters, the merchants). If they have a big spending bent, then yeah, things could get pretty ugly. If they have a "save up for a rainy day" bent, then it need not have much effect at all.</p><p></p><p>As for opportunists, have you looked at the DC adjustment for "through a stone wall" (and what thickness of stone is that +15 for? Six inches? Two feet? What about your "thin" 5-ft thick dungeon walls?), and the penalty for sleeping? Okay, the ones in the room right next door would likely hear, but around just one or two bends and you wouldn't hear much at all.</p><p></p><p>But yeah - an adamantium axe could make reasonably short work of such a wall, couldn't it?</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2139839, member: 29252"] You can make dungeons with vaugly workable ecologies: Perhaps somebody left a few Sustaining Spoons in a tipped over jars somewhere, and vermin (mice, rats, et cetera) raid it regularly, and are in turn hunted down and eaten. Perhaps a bunch of Continual Flame torches are illuminating hardy, edible plants that can deal with a light level of "torchlight" continuously. Perhaps there's a fruit tree that formed when a seed sprouted in a Ring of Sustenance that had fallen into some dirt. Perhaps bats frequent the dungeon (bringing calories in from outside), and are hunted down. Perhaps there are just a lot of undead that don't need to eat. Perhaps some of the monsters leave and come back, using the dungeon as a home-base for dropping off stuff that they don't want to carry continuously, and the scraps such lose feed many of the others; the monsters you encounter in the dungeon just happen to be the ones that are "home" at the moment (also explains rooms that are empty of anything but some treasure - they are "away" at the moment). As for what flooding an economy with gold does, well, that depends on the character of the Powers That Be in the city (most of whom are the ones you will be giving that gold to - the master craftsmen, the spellcasters, the merchants). If they have a big spending bent, then yeah, things could get pretty ugly. If they have a "save up for a rainy day" bent, then it need not have much effect at all. As for opportunists, have you looked at the DC adjustment for "through a stone wall" (and what thickness of stone is that +15 for? Six inches? Two feet? What about your "thin" 5-ft thick dungeon walls?), and the penalty for sleeping? Okay, the ones in the room right next door would likely hear, but around just one or two bends and you wouldn't hear much at all. But yeah - an adamantium axe could make reasonably short work of such a wall, couldn't it? [/QUOTE]
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