Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
The Value of Art, or, "Bad" is in the Eye of the Beholder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="grimslade" data-source="post: 3126524" data-attributes="member: 6061"><p><strong>Bad art exists</strong></p><p></p><p>Ok. We keep going round and round with the same points.</p><p>Art is a product. It is both crafted and created.</p><p></p><p>Merlion, you are all about the created part. There is no objective way to argue over the created part of an artistic exression. The creative may not be to your taste but it is not 'valued'. It is primordial and sublime. </p><p></p><p>I think the rest of us are talking about the crafted portion of art, the knowledge of contrast and color, plot and pacing. There are rules and scales based on collective experience over time. </p><p>This is where the value judgements come into play. Art is bad when it is badly crafted. Challenging the rules can be done by someone who takes into account the price for breaking a rule. A calculated risk that can pay off. But to blatantly ignore the rules, is to buck the collective unconscious. Not some huge orthdoxy of sages and syndics, but accepted observations of the decades or centuries of reader/viewer/listeners.</p><p></p><p>Experience and exposure are the keys to learning the 'rules' of art. The larger the pool of data the better the interpreted results. There are commonalities in art. The ones most people like are considered good. The things most do not like are bad. Random POV shifts a big no-no in the contemporary novel. It confuses the reader and leads to a detachment. Random POV shifts=bad. Internal consistancy=good. The more you read; the more these commonalities start to jump out at you.</p></blockquote><p></p>
[QUOTE="grimslade, post: 3126524, member: 6061"] [b]Bad art exists[/b] Ok. We keep going round and round with the same points. Art is a product. It is both crafted and created. Merlion, you are all about the created part. There is no objective way to argue over the created part of an artistic exression. The creative may not be to your taste but it is not 'valued'. It is primordial and sublime. I think the rest of us are talking about the crafted portion of art, the knowledge of contrast and color, plot and pacing. There are rules and scales based on collective experience over time. This is where the value judgements come into play. Art is bad when it is badly crafted. Challenging the rules can be done by someone who takes into account the price for breaking a rule. A calculated risk that can pay off. But to blatantly ignore the rules, is to buck the collective unconscious. Not some huge orthdoxy of sages and syndics, but accepted observations of the decades or centuries of reader/viewer/listeners. Experience and exposure are the keys to learning the 'rules' of art. The larger the pool of data the better the interpreted results. There are commonalities in art. The ones most people like are considered good. The things most do not like are bad. Random POV shifts a big no-no in the contemporary novel. It confuses the reader and leads to a detachment. Random POV shifts=bad. Internal consistancy=good. The more you read; the more these commonalities start to jump out at you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
The Value of Art, or, "Bad" is in the Eye of the Beholder
Top