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General Tabletop Discussion
*Dungeons & Dragons
The Value of Being Factionless
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<blockquote data-quote="Pauper" data-source="post: 6760133" data-attributes="member: 17607"><p>The latter. Unless you want to have to come up with a lot of cool powers/abilities that come from not being in a faction, which is probably possible but doesn't make a whole lot of sense in isolation, you balance being in a faction with not being in a faction by making being in a faction sometimes not worth the cool abilities you get from it. </p><p></p><p>(Edit: just realized you might have been asking if I thought *not* being in a faction should be bad -- to be clear, the downside of not being in a faction is not getting the cool perks of being in a faction, like the free rez for low-level characters. The upside is that you get the freedom to resolve issues in ways the factions don't want, because you're not beholden to them. Done right, that would be a very powerful motivator for certain characters to remain factionless.)</p><p></p><p>I personally think it should just generally be bad sometimes to be in a faction; that if you mess up, you should be able to lose renown and/or even be expelled from a faction, but I can see where that would be a challenge to implement in an OP campaign (though I notice that the Cloaks in Season 2 ended up being a faction that was both worth joining as well as worth not joining, if your character wasn't the sort to belong to that kind of organization).</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6760133, member: 17607"] The latter. Unless you want to have to come up with a lot of cool powers/abilities that come from not being in a faction, which is probably possible but doesn't make a whole lot of sense in isolation, you balance being in a faction with not being in a faction by making being in a faction sometimes not worth the cool abilities you get from it. (Edit: just realized you might have been asking if I thought *not* being in a faction should be bad -- to be clear, the downside of not being in a faction is not getting the cool perks of being in a faction, like the free rez for low-level characters. The upside is that you get the freedom to resolve issues in ways the factions don't want, because you're not beholden to them. Done right, that would be a very powerful motivator for certain characters to remain factionless.) I personally think it should just generally be bad sometimes to be in a faction; that if you mess up, you should be able to lose renown and/or even be expelled from a faction, but I can see where that would be a challenge to implement in an OP campaign (though I notice that the Cloaks in Season 2 ended up being a faction that was both worth joining as well as worth not joining, if your character wasn't the sort to belong to that kind of organization). -- Pauper [/QUOTE]
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The Value of Being Factionless
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