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Community
General Tabletop Discussion
*Dungeons & Dragons
The Value of Being Factionless
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<blockquote data-quote="Pauper" data-source="post: 6760143" data-attributes="member: 17607"><p>Here's another thing -- we still don't know what the actual benefit of rank 4 'be a faction mentor' actually means in play, especially since rank 4 characters aren't going to be adventuring with lower-tier characters who would most likely benefit from having a mentor.</p><p></p><p>The thing is, though, if the benefit is one that is positive for both the mentor and the characters interacting with the mentor, that's yet another perk for being a member of a faction (if the benefit is good enough, it will all by itself cause new characters to want to join that faction in a given play area, simply to be able to avail themselves of the benefits of being mentored).</p><p></p><p>If you want being factionless to seem like a reasonable alternative, you either need to come up with an equivalent benefit for not being a member of a faction (which seems silly, as not joining a faction means you're specifically avoiding joining an organization with the structure to mentor lower-tier characters), or you're going to have to incorporate a significant downside to the mentor benefit, which will tend to make people feel as though spending all the time and effort to gain rank 4 in a faction wasn't worthwhile.</p><p></p><p>(Edit: as an example, one thing I think would be very reasonable for a faction mentor to have to do would be to provide some amount of support for lower-tier faction members who need to make use of Faction Charity; whenever a Harper in a given play area, for example, needs to be brought back from the dead and can't afford it, the Harper mentors in that area pony up some portion of the expense. It's reasonable, and it provides a cash sink for treasure that's otherwise largely unusable by higher level characters, but would likely be seen by the mentor players as being punative rather than supportive of their faction.)</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6760143, member: 17607"] Here's another thing -- we still don't know what the actual benefit of rank 4 'be a faction mentor' actually means in play, especially since rank 4 characters aren't going to be adventuring with lower-tier characters who would most likely benefit from having a mentor. The thing is, though, if the benefit is one that is positive for both the mentor and the characters interacting with the mentor, that's yet another perk for being a member of a faction (if the benefit is good enough, it will all by itself cause new characters to want to join that faction in a given play area, simply to be able to avail themselves of the benefits of being mentored). If you want being factionless to seem like a reasonable alternative, you either need to come up with an equivalent benefit for not being a member of a faction (which seems silly, as not joining a faction means you're specifically avoiding joining an organization with the structure to mentor lower-tier characters), or you're going to have to incorporate a significant downside to the mentor benefit, which will tend to make people feel as though spending all the time and effort to gain rank 4 in a faction wasn't worthwhile. (Edit: as an example, one thing I think would be very reasonable for a faction mentor to have to do would be to provide some amount of support for lower-tier faction members who need to make use of Faction Charity; whenever a Harper in a given play area, for example, needs to be brought back from the dead and can't afford it, the Harper mentors in that area pony up some portion of the expense. It's reasonable, and it provides a cash sink for treasure that's otherwise largely unusable by higher level characters, but would likely be seen by the mentor players as being punative rather than supportive of their faction.) -- Pauper [/QUOTE]
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The Value of Being Factionless
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