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General Tabletop Discussion
*Dungeons & Dragons
The Value of Being Factionless
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<blockquote data-quote="kalani" data-source="post: 6760147" data-attributes="member: 88085"><p>Honestly, I think the best way to introduce drawbacks to the factions - is to introduce encounters which are complicated by the presence of one or more factions. On the flip side, there should also be encounters which are easier if a member of X faction is present. This is best used in branching storylines, in which the presence of X or Y faction might close off one option entirely, or greatly increase the difficulty of choosing one branch over the other.</p><p></p><p>Factionless characters should not have any benefit. Since such characters do not earn renown, they should not be rewarded with benefits which require the completion of secret missions, X renown, and X levels. The benefit should be that such characters have a neutral influence on how an adventure progresses. On the other hand, there might also be the occasional adventure which rewards factionless characters - such as a contact which distrusts the factions, and is only willing to aid the party if one (or more) factionless PCs are present, and the factionless PC takes point. </p><p></p><p>Were I to write such storylines, I would probably introduce such a character in a tier 2 adventure, and might even go so far as to create a factionless sidequest (akin to a faction secret mission), except that the only rewards are XP, treasure, and consumables. I might even go so far as to write a single adventure in which the party cannot gain the permanent magic item unless there are factionless PCs present (such as the item only being available in said side quest).</p></blockquote><p></p>
[QUOTE="kalani, post: 6760147, member: 88085"] Honestly, I think the best way to introduce drawbacks to the factions - is to introduce encounters which are complicated by the presence of one or more factions. On the flip side, there should also be encounters which are easier if a member of X faction is present. This is best used in branching storylines, in which the presence of X or Y faction might close off one option entirely, or greatly increase the difficulty of choosing one branch over the other. Factionless characters should not have any benefit. Since such characters do not earn renown, they should not be rewarded with benefits which require the completion of secret missions, X renown, and X levels. The benefit should be that such characters have a neutral influence on how an adventure progresses. On the other hand, there might also be the occasional adventure which rewards factionless characters - such as a contact which distrusts the factions, and is only willing to aid the party if one (or more) factionless PCs are present, and the factionless PC takes point. Were I to write such storylines, I would probably introduce such a character in a tier 2 adventure, and might even go so far as to create a factionless sidequest (akin to a faction secret mission), except that the only rewards are XP, treasure, and consumables. I might even go so far as to write a single adventure in which the party cannot gain the permanent magic item unless there are factionless PCs present (such as the item only being available in said side quest). [/QUOTE]
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The Value of Being Factionless
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