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General Tabletop Discussion
*Dungeons & Dragons
The Value of Being Factionless
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<blockquote data-quote="Tyranthraxus" data-source="post: 6760510" data-attributes="member: 13335"><p>THanks for starting this topic. I started the other Factionless topic, and you are spot on ..this topic needed to be on it's own.</p><p></p><p>To be honest, Ive found the Faction system to be more or less irrelevant. Very few players use the Faction downtime activities locally (but to be brutually honest very few people use Downtime to begin with). I run far more Tier 1-4 scenarios than I do 5-10s because its just not the player base I have yet.</p><p></p><p>When I build a character for AL, Faction is actually the last thing I think about. Sometimes one of them stands out, sometimes they do not. </p><p></p><p>Now when we originally started out, we were told that These 5 organisations were co-operating together to fight back against the Foul Cult of the Dragon and their machinations to do something (Im not sure the groups knew what the end goal was.. just that it was bad). And it kinda made sense if you made some links there in your mind.</p><p></p><p>Then we have EE, and the rise of the Elemental Cults (Cults appears to be a key theme). So the groups were again nicey nice with each other working towards the common goal of.. stopping the Cults from raising up the Elemental Eye. evil thingy.</p><p></p><p>Now we have Rage of Demons. The 5 groups are again teaming up this time to... well.. Im not sure this time. They are just working together towards something. </p><p></p><p>I just feel every season now that there is a slight disconnect on why the groups are STILL working together. It feels a bit like we had some PFS players in the development group saying 'Look over there, every organised play game has secret socities and groups.. we must have them too. Look at all the good they are doing in PFS.' </p><p></p><p>Having been a PFS player, I can honestly say actually no.. the Groups there dont actually do much. </p><p></p><p>Back to Factionless</p><p></p><p>My suggestions follow</p><p></p><p>A) Scenarios continue to give occasional entry points for a factionless character. Perhaps a certain NPC has heard about all these meddling organisations and will only deal with a Factionless character.</p></blockquote><p></p>
[QUOTE="Tyranthraxus, post: 6760510, member: 13335"] THanks for starting this topic. I started the other Factionless topic, and you are spot on ..this topic needed to be on it's own. To be honest, Ive found the Faction system to be more or less irrelevant. Very few players use the Faction downtime activities locally (but to be brutually honest very few people use Downtime to begin with). I run far more Tier 1-4 scenarios than I do 5-10s because its just not the player base I have yet. When I build a character for AL, Faction is actually the last thing I think about. Sometimes one of them stands out, sometimes they do not. Now when we originally started out, we were told that These 5 organisations were co-operating together to fight back against the Foul Cult of the Dragon and their machinations to do something (Im not sure the groups knew what the end goal was.. just that it was bad). And it kinda made sense if you made some links there in your mind. Then we have EE, and the rise of the Elemental Cults (Cults appears to be a key theme). So the groups were again nicey nice with each other working towards the common goal of.. stopping the Cults from raising up the Elemental Eye. evil thingy. Now we have Rage of Demons. The 5 groups are again teaming up this time to... well.. Im not sure this time. They are just working together towards something. I just feel every season now that there is a slight disconnect on why the groups are STILL working together. It feels a bit like we had some PFS players in the development group saying 'Look over there, every organised play game has secret socities and groups.. we must have them too. Look at all the good they are doing in PFS.' Having been a PFS player, I can honestly say actually no.. the Groups there dont actually do much. Back to Factionless My suggestions follow A) Scenarios continue to give occasional entry points for a factionless character. Perhaps a certain NPC has heard about all these meddling organisations and will only deal with a Factionless character. [/QUOTE]
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