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General Tabletop Discussion
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The Value of Planning
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<blockquote data-quote="Lord Morte" data-source="post: 1903779" data-attributes="member: 24548"><p>So, who has some cool stories about when their party's plans went absolute right? Or wrong for that matter. </p><p></p><p>The party in my regular Star Wars game succeeded wildly recently due to some careful planning. They had to inflitrate a heavily guarded villa belonging to a noblewoman with some dodgy connections to retrieve the last piece of an ancient key they were after. After spending a large portion of the game session on information gathering and planning they swung into action.</p><p></p><p>The Force-user/inflitrator set up the party's cover story by sneaking up on a pair of droid sentry-guns and blasting them with an ion rifle, then running off using Burst of Speed. Posing as technicians from the security firm that looked after the villa, having first convinced said firm that there was no problem by fooling the user-ID with a Computer Use check and pretending to be from the villa, the party then arrived at the villa and bored the guards' brains out with techno-babble. Another Force-user used Affect Mind to convince the security chief that a blank piece of power was proper credentials and then posed as an apprentice technician long enough to 'accidently' cause a power outage (actually the work of the gun-wield grunt/techy). As the rest of the party faked repairing the outage, the Force-user pretended to be lost, used Affect Mind to bypass a pair of guards, and finally stole the key piece out from under the nose of the archeologist/tomb raider who'd retreived it in the first place, through a clever combination of Move Object (to grab it) and Illusion (to make it appear it was still where it was supposed to be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). The party then legged it away from the villa and offplanet.</p><p></p><p>By the end of the night, everyone at the table was laughing their heads off. As GM, I'd originally planned for the mission to be very difficult, but a good plan and some very clever role-playing got then through without the planned combat occuring.</p></blockquote><p></p>
[QUOTE="Lord Morte, post: 1903779, member: 24548"] So, who has some cool stories about when their party's plans went absolute right? Or wrong for that matter. The party in my regular Star Wars game succeeded wildly recently due to some careful planning. They had to inflitrate a heavily guarded villa belonging to a noblewoman with some dodgy connections to retrieve the last piece of an ancient key they were after. After spending a large portion of the game session on information gathering and planning they swung into action. The Force-user/inflitrator set up the party's cover story by sneaking up on a pair of droid sentry-guns and blasting them with an ion rifle, then running off using Burst of Speed. Posing as technicians from the security firm that looked after the villa, having first convinced said firm that there was no problem by fooling the user-ID with a Computer Use check and pretending to be from the villa, the party then arrived at the villa and bored the guards' brains out with techno-babble. Another Force-user used Affect Mind to convince the security chief that a blank piece of power was proper credentials and then posed as an apprentice technician long enough to 'accidently' cause a power outage (actually the work of the gun-wield grunt/techy). As the rest of the party faked repairing the outage, the Force-user pretended to be lost, used Affect Mind to bypass a pair of guards, and finally stole the key piece out from under the nose of the archeologist/tomb raider who'd retreived it in the first place, through a clever combination of Move Object (to grab it) and Illusion (to make it appear it was still where it was supposed to be :) ). The party then legged it away from the villa and offplanet. By the end of the night, everyone at the table was laughing their heads off. As GM, I'd originally planned for the mission to be very difficult, but a good plan and some very clever role-playing got then through without the planned combat occuring. [/QUOTE]
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