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General Tabletop Discussion
*Dungeons & Dragons
The value of Sap Mastery
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<blockquote data-quote="FrogReaver" data-source="post: 9787358" data-attributes="member: 6795602"><p>Are you suggesting the players know the exact hp of these creatures before killing one in battle. If not then I don’t think this shows that. If so, I don’t think that realistic but let’s discuss anyways. </p><p></p><p>One cannot just take the average damage you do on a hit. There is a range. This is a probability distribution problem. But regardless I’ll play along. </p><p></p><p>If all 4 attacks hit it doesn’t matter.</p><p>If no attacks hit it doesn’t matter. </p><p>If 1 hits nothing changes. </p><p></p><p>So really we are only looking at 2 and 3 attacks hitting scenarios. </p><p></p><p>Even more clear we are looking only at you hit twice scenarios as if you hit once it didn’t matter which you targeted with your 2nd sap attack. </p><p></p><p>So we have the following scenarios. </p><p>You hit twice and your ally none. </p><p>You hit twice and your ally once. </p><p></p><p>Given you hit twice then if your ally hits none you’ve either killed an enemy or given it disadvantage. Depending on the chance to hit you and their number of attacks disadvantage could be better or not. Given their low attack applying disadvantage to both would be better than killing one. </p><p></p><p>Of course I’d count this example in the 1% I already acknowledged it’d be better for. So Not really sure the point here. 1 anecdotal cherry picked example only proves not always, but I never said always. </p><p></p><p></p><p></p><p> If they were 11 hp orcs I don’t think that would hold. So if he knows for sure these are 8hp orcs then sure, otherwise he’ll have to weight each value their ho may be probabilistically, evaluate and then statistically best choice would be to take the course of action that yields the best expected results. </p><p></p><p>And again, you’ve cherry picked one of the 1% examples I already agreed existed. What point are you trying to make?</p><p></p><p></p><p></p><p>RAW is very debatable whether intercept works on attacks against the PC using it. </p><p></p><p></p><p></p><p>Magic items can effect everyone equally or close the ac gaps just as often as they expand them. </p><p></p><p></p><p></p><p>Only if your ac is significantly higher than enemy attacks (but not too high) which for almost every 5e pc is not the case. And really if your being hit 5% of the time or something silly like that, why bother with sap to begin with.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9787358, member: 6795602"] Are you suggesting the players know the exact hp of these creatures before killing one in battle. If not then I don’t think this shows that. If so, I don’t think that realistic but let’s discuss anyways. One cannot just take the average damage you do on a hit. There is a range. This is a probability distribution problem. But regardless I’ll play along. If all 4 attacks hit it doesn’t matter. If no attacks hit it doesn’t matter. If 1 hits nothing changes. So really we are only looking at 2 and 3 attacks hitting scenarios. Even more clear we are looking only at you hit twice scenarios as if you hit once it didn’t matter which you targeted with your 2nd sap attack. So we have the following scenarios. You hit twice and your ally none. You hit twice and your ally once. Given you hit twice then if your ally hits none you’ve either killed an enemy or given it disadvantage. Depending on the chance to hit you and their number of attacks disadvantage could be better or not. Given their low attack applying disadvantage to both would be better than killing one. Of course I’d count this example in the 1% I already acknowledged it’d be better for. So Not really sure the point here. 1 anecdotal cherry picked example only proves not always, but I never said always. If they were 11 hp orcs I don’t think that would hold. So if he knows for sure these are 8hp orcs then sure, otherwise he’ll have to weight each value their ho may be probabilistically, evaluate and then statistically best choice would be to take the course of action that yields the best expected results. And again, you’ve cherry picked one of the 1% examples I already agreed existed. What point are you trying to make? RAW is very debatable whether intercept works on attacks against the PC using it. Magic items can effect everyone equally or close the ac gaps just as often as they expand them. Only if your ac is significantly higher than enemy attacks (but not too high) which for almost every 5e pc is not the case. And really if your being hit 5% of the time or something silly like that, why bother with sap to begin with. [/QUOTE]
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