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General Tabletop Discussion
*Dungeons & Dragons
The value of Sap Mastery
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<blockquote data-quote="ECMO3" data-source="post: 9787401" data-attributes="member: 7030563"><p>I think sap works best on a fighter, particularly because they can use it with any weapon past level 9, meaning they are not stuck making multiple attacks with sap where every attack after the first hit as no mastery. </p><p></p><p>I like it on an Eldritch Knight the best. You get extra damage from the War Magic cantrip and can pick up Hunter's Mark or Hex through Fey Touched on top of that and recast it with your spell slots. At high level you can use any weapon and get Vex. So you can go Rapier and shield at level 11 it would be bonus Hunters Mark, attack(vex), attack(vex)-truestrike(sap) so 3d8+5d6+2str+Int with up to 2 of the attacks at advantage. It is even better if you can do Blade Cantrips because you can dump Intelligence and use Defensive Duelist instead of shield spell and then you can go Attack(Vex)-Booming Blade(Sap)-attack(Push) and make them take even more booming blade damage if they want to move back into melee. If it all lands you are looking at 8d8+3d6+3str if they move back into melee.</p><p></p><p>You also have the option of going hunters mark, making 2 attacks and then dropping hunters mark for Blade Ward with your third attack to boost effective AC even higher. This is situational but valuable at times.</p><p></p><p>This won't outnova a Paladin, but I think this is going to generally outdamage a Sap Paladin, especially when you consider regular advantage and the greater mobility from Tactical Shift (and Misty Step) which lets you get into melee better.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9787401, member: 7030563"] I think sap works best on a fighter, particularly because they can use it with any weapon past level 9, meaning they are not stuck making multiple attacks with sap where every attack after the first hit as no mastery. I like it on an Eldritch Knight the best. You get extra damage from the War Magic cantrip and can pick up Hunter's Mark or Hex through Fey Touched on top of that and recast it with your spell slots. At high level you can use any weapon and get Vex. So you can go Rapier and shield at level 11 it would be bonus Hunters Mark, attack(vex), attack(vex)-truestrike(sap) so 3d8+5d6+2str+Int with up to 2 of the attacks at advantage. It is even better if you can do Blade Cantrips because you can dump Intelligence and use Defensive Duelist instead of shield spell and then you can go Attack(Vex)-Booming Blade(Sap)-attack(Push) and make them take even more booming blade damage if they want to move back into melee. If it all lands you are looking at 8d8+3d6+3str if they move back into melee. You also have the option of going hunters mark, making 2 attacks and then dropping hunters mark for Blade Ward with your third attack to boost effective AC even higher. This is situational but valuable at times. This won't outnova a Paladin, but I think this is going to generally outdamage a Sap Paladin, especially when you consider regular advantage and the greater mobility from Tactical Shift (and Misty Step) which lets you get into melee better. [/QUOTE]
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The value of Sap Mastery
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