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The vampire county
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<blockquote data-quote="Chimera" data-source="post: 3121305" data-attributes="member: 2002"><p>Daytime is not always "safe".  Overcast days are the Vampire's delight.  Depending on the climate, that could be a lot of the time.  Think of a place like Seattle or a small village higher up on a mountain.  There could be a lot of DAYS when it isn't safe to be outside.</p><p></p><p>But that's assuming a HOSTILE Vampire, which is entirely unnecessary.</p><p></p><p></p><p>The bottom line is that one vampire can easily control any small village.  They're not going to burn it down (you don't savagely attack your own herd of cattle!), they're not going to run everyone off.  Terror is not the ideal.  Fear is.  You don't want the entire countryside so utterly terrified that they all run off or do everything they can to destroy you.  </p><p></p><p>You want CATTLE.</p><p></p><p>Charmed minions among the townsfolk (some open, most covert) would be another way of maintaining control.  They don't have to mindlessly attack any dissent, they only have to "try to maintain calm", "order" and suggest that certain efforts are useless and/or too dangerous.  When those few who go against these ideas constantly meet ill fates, the general atmosphere will eventually turn into fatalistic acceptance.</p><p></p><p>As for the Con drain, you don't necessarily need to drain anyone to death on a regular basis.  Having a lot of people weakened would actually help you out.  They're less able to resist.  Thus people might encounter an entire village of sickly looking people, who then would be very happy to see new faces to be fed on instead of them.</p><p></p><p>Looking at fairy tales tells us that strangers/travelers are easy prey.  They have no local family to exact revenge and they can often disappear without a trace without causing any lasting issues for the community.  Especially one controlled by the Vampire's minions.</p><p></p><p>From the Vampire's point of view, Adventurers are like wandering game animals.  Fresh meat that they can take without detracting from their established cattle herd.  It's actually beneficial to kill them off because then they don't 'infect' your herd with ideas or lead to the loss of 'animals' by leading any of them off.</p></blockquote><p></p>
[QUOTE="Chimera, post: 3121305, member: 2002"] Daytime is not always "safe". Overcast days are the Vampire's delight. Depending on the climate, that could be a lot of the time. Think of a place like Seattle or a small village higher up on a mountain. There could be a lot of DAYS when it isn't safe to be outside. But that's assuming a HOSTILE Vampire, which is entirely unnecessary. The bottom line is that one vampire can easily control any small village. They're not going to burn it down (you don't savagely attack your own herd of cattle!), they're not going to run everyone off. Terror is not the ideal. Fear is. You don't want the entire countryside so utterly terrified that they all run off or do everything they can to destroy you. You want CATTLE. Charmed minions among the townsfolk (some open, most covert) would be another way of maintaining control. They don't have to mindlessly attack any dissent, they only have to "try to maintain calm", "order" and suggest that certain efforts are useless and/or too dangerous. When those few who go against these ideas constantly meet ill fates, the general atmosphere will eventually turn into fatalistic acceptance. As for the Con drain, you don't necessarily need to drain anyone to death on a regular basis. Having a lot of people weakened would actually help you out. They're less able to resist. Thus people might encounter an entire village of sickly looking people, who then would be very happy to see new faces to be fed on instead of them. Looking at fairy tales tells us that strangers/travelers are easy prey. They have no local family to exact revenge and they can often disappear without a trace without causing any lasting issues for the community. Especially one controlled by the Vampire's minions. From the Vampire's point of view, Adventurers are like wandering game animals. Fresh meat that they can take without detracting from their established cattle herd. It's actually beneficial to kill them off because then they don't 'infect' your herd with ideas or lead to the loss of 'animals' by leading any of them off. [/QUOTE]
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