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General Tabletop Discussion
*Pathfinder & Starfinder
The vampire starts with just 2 healing surges
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<blockquote data-quote="kaomera" data-source="post: 5520522" data-attributes="member: 38357"><p>I think it could be argued that you're a bit too ready to assume that they're terrible design choices. I mean, you could be right, but at this point it seems to me to be a bit pointless to get this worked up about it. We'll know in a few weeks, but until then we haven't see the whole thing. It's not like the books aren't already on their way from the printers at this point. So it seems to me that it's too early to make really specific complaints, and if it's junk it's too late to fix it anyway.</p><p></p><p>It seems to me that, to work, the class is going to need to be designed to function, at least at some minimum level, without any surges. So I don't think it's going to rely on surges to boost it's powers, so much as want them. I'm kind of hoping it's not something like augmentable at-wills. It could end up being either a balance issue, or too weak to be anything but a joke, or it could be just right; we just don't know for sure how that's going to work. Likewise the healing thing. The more I look at this, the more I'm thinking that you'd want a situation where aside from emergencies you'd not want to be spending your surges in-combat for heals.</p><p></p><p>And I don't think giving up a surge to heal the vampire (by my reading I'm thinking that would be <em>all</em> that ability would do, I don't think it would actually allow just transferring surges) would be a big deal for most groups. You're liable to have one or two characters at any time who are using a disproportionately low number of surges. And if you aren't putting yourself at great risk I would think that you could throw an at-will the first turn or two (especially one that's going to do an extra +1d10 on a hit) and get a surge built up and be ok. And I'm hopeful that said at-will should also do something cool. Swarm of Shadows is not bad, and stuff like that should tend to both discourage and mitigate getting ganged up on. I dunno, I think it could work. (I've got my fingers crossed at least.)</p></blockquote><p></p>
[QUOTE="kaomera, post: 5520522, member: 38357"] I think it could be argued that you're a bit too ready to assume that they're terrible design choices. I mean, you could be right, but at this point it seems to me to be a bit pointless to get this worked up about it. We'll know in a few weeks, but until then we haven't see the whole thing. It's not like the books aren't already on their way from the printers at this point. So it seems to me that it's too early to make really specific complaints, and if it's junk it's too late to fix it anyway. It seems to me that, to work, the class is going to need to be designed to function, at least at some minimum level, without any surges. So I don't think it's going to rely on surges to boost it's powers, so much as want them. I'm kind of hoping it's not something like augmentable at-wills. It could end up being either a balance issue, or too weak to be anything but a joke, or it could be just right; we just don't know for sure how that's going to work. Likewise the healing thing. The more I look at this, the more I'm thinking that you'd want a situation where aside from emergencies you'd not want to be spending your surges in-combat for heals. And I don't think giving up a surge to heal the vampire (by my reading I'm thinking that would be [i]all[/i] that ability would do, I don't think it would actually allow just transferring surges) would be a big deal for most groups. You're liable to have one or two characters at any time who are using a disproportionately low number of surges. And if you aren't putting yourself at great risk I would think that you could throw an at-will the first turn or two (especially one that's going to do an extra +1d10 on a hit) and get a surge built up and be ok. And I'm hopeful that said at-will should also do something cool. Swarm of Shadows is not bad, and stuff like that should tend to both discourage and mitigate getting ganged up on. I dunno, I think it could work. (I've got my fingers crossed at least.) [/QUOTE]
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The vampire starts with just 2 healing surges
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