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General Tabletop Discussion
*Pathfinder & Starfinder
The vampire starts with just 2 healing surges
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<blockquote data-quote="Truename" data-source="post: 5520529" data-attributes="member: 78255"><p>I'm having trouble seeing the mechanical problems here. The designers are obviously using the mechanics to promote a certain flavor--something I approve of. They want the vampire to be desperate for blood, which it surely will be.</p><p></p><p>At the same time, it doesn't seem unbalanced. Assume a typical party only has one leader. That's just two healing surge uses per combat across the whole party, so two surges should be enough for the vampire to get through a combat. (In my campaign, at least, the players almost never use second wind. No dwarves.)</p><p></p><p>That leaves the question of whether the vampire will have enough surges at the beginning of each combat. Well, the blood-drinking power triggers on a hit, and the vampire gets multiple uses of it. Unless the vampire never hits in a combat, it seems pretty straightforward to me. We also don't know other feats or powers the vampire gets that also help.</p><p></p><p>The vampire's a bit fragile, but I think he's fragile in a fun way, with flavorful options for mitigating that fragility. </p><p></p><p>(PS: Aegiri, I respect your usually thoughtful commentary and design knowledge, and I'm bugged by the speed at which you've been jumping to declare previews as 'broken' lately. You don't have the whole picture yet.)</p></blockquote><p></p>
[QUOTE="Truename, post: 5520529, member: 78255"] I'm having trouble seeing the mechanical problems here. The designers are obviously using the mechanics to promote a certain flavor--something I approve of. They want the vampire to be desperate for blood, which it surely will be. At the same time, it doesn't seem unbalanced. Assume a typical party only has one leader. That's just two healing surge uses per combat across the whole party, so two surges should be enough for the vampire to get through a combat. (In my campaign, at least, the players almost never use second wind. No dwarves.) That leaves the question of whether the vampire will have enough surges at the beginning of each combat. Well, the blood-drinking power triggers on a hit, and the vampire gets multiple uses of it. Unless the vampire never hits in a combat, it seems pretty straightforward to me. We also don't know other feats or powers the vampire gets that also help. The vampire's a bit fragile, but I think he's fragile in a fun way, with flavorful options for mitigating that fragility. (PS: Aegiri, I respect your usually thoughtful commentary and design knowledge, and I'm bugged by the speed at which you've been jumping to declare previews as 'broken' lately. You don't have the whole picture yet.) [/QUOTE]
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The vampire starts with just 2 healing surges
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