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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The vampire starts with just 2 healing surges
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<blockquote data-quote="DEFCON 1" data-source="post: 5521262" data-attributes="member: 7006"><p>If all that mattered was class popularity to widest swath of audience with no care of story concerns... D&D's original classes would be 'Pirate', 'Ninja', 'Vampire', 'Werewolf' & 'Zombie'. But they AREN'T... because we all know that placating the lowest common denominator in ANYTHING tends to produce crap that might blow up for about three months... but then flame out quickly.</p><p></p><p>So while WotC most certainly created a Vampire class because they're the current flavor of the year and will help sell books... they know as well as we know that these ARE NOT meant to be as wide-spread as say the fighter or rogue should be (barring Ravenloft or Gloomwrought campaigns of course). So what better way to stem the tide of crappy, cheap, Mary Sue character ripoffs that make absolutely no sense in the game world by unimaginative players than to make the Vampire class be one where you actually have to <em>think</em> to play?</p><p></p><p>I have no problem occasionally seeing a Vampire in the game... but I'd want to at least know that the player who is playing it has actually put some <em>thought</em> into designing him, trying to find reasons and ways to make him fit. And by making the class require some thought in combat... it hopefully will eliminate most of those bad players right off the bat. Those players can go back to making crappy, cheap, Mary Sue character ripoff rogues... but at least the rogues will usually make a bit more sense in the game world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5521262, member: 7006"] If all that mattered was class popularity to widest swath of audience with no care of story concerns... D&D's original classes would be 'Pirate', 'Ninja', 'Vampire', 'Werewolf' & 'Zombie'. But they AREN'T... because we all know that placating the lowest common denominator in ANYTHING tends to produce crap that might blow up for about three months... but then flame out quickly. So while WotC most certainly created a Vampire class because they're the current flavor of the year and will help sell books... they know as well as we know that these ARE NOT meant to be as wide-spread as say the fighter or rogue should be (barring Ravenloft or Gloomwrought campaigns of course). So what better way to stem the tide of crappy, cheap, Mary Sue character ripoffs that make absolutely no sense in the game world by unimaginative players than to make the Vampire class be one where you actually have to [I]think[/I] to play? I have no problem occasionally seeing a Vampire in the game... but I'd want to at least know that the player who is playing it has actually put some [I]thought[/I] into designing him, trying to find reasons and ways to make him fit. And by making the class require some thought in combat... it hopefully will eliminate most of those bad players right off the bat. Those players can go back to making crappy, cheap, Mary Sue character ripoff rogues... but at least the rogues will usually make a bit more sense in the game world. ;) [/QUOTE]
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The vampire starts with just 2 healing surges
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