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General Tabletop Discussion
*Pathfinder & Starfinder
The vampire starts with just 2 healing surges
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<blockquote data-quote="kaomera" data-source="post: 5521428" data-attributes="member: 38357"><p>Hard fights happen, though. I've seen a fight, second in the day, where two leaders worth of words (so four total), a multiclass word, three potions, and 5 uses of second wind got used. One of the two characters who where down at the end of the fight (no fatalities, fortunately) didn't get her second wind off before she dropped. Admittedly we did manage to "pull" two encounters and a trap before we where done (so, in other words: <em>totally worth it</em>), but it is quite possible to run out of healing.</p><p></p><p></p><p>It's going to depend a bit, IMO, on the at-wills (blood drinker <em>only</em> triggers on a vampire melee at-will). At first level (and IMO probably throughout heroic) I think you can expect to have only one use of blood drinker per encounter. And that's the point when, IME, it's easiest to go from full hit points straight through bloodied to the point that you're "teetering" with less hp left than an average hit is liable to do. Three of those surges in the encounter I mentioned above (which was at second level) happened in rapid succession just after the rogue detected the trap with his face, causing him to grant combat advantage to the goblins who merrily piled on him until he was left with 3 hp. If he had only two surges at that point, he would have been OK. If he only had one, or worse didn't have one and needed a hit to gain one, then the single heal would not have been enough to save him and we most likely would have had a fatality.</p><p></p><p>I've got my fingers crossed.</p><p></p><p>Actually, I kind of wonder if this kind of discussion wasn't somehow the whole purpose of these previews... I bet even Aegeri is anxious to see what we end up with here, and personally I've been waffling between being interested in this book or not since it was first announced...</p></blockquote><p></p>
[QUOTE="kaomera, post: 5521428, member: 38357"] Hard fights happen, though. I've seen a fight, second in the day, where two leaders worth of words (so four total), a multiclass word, three potions, and 5 uses of second wind got used. One of the two characters who where down at the end of the fight (no fatalities, fortunately) didn't get her second wind off before she dropped. Admittedly we did manage to "pull" two encounters and a trap before we where done (so, in other words: [i]totally worth it[/i]), but it is quite possible to run out of healing. It's going to depend a bit, IMO, on the at-wills (blood drinker [i]only[/i] triggers on a vampire melee at-will). At first level (and IMO probably throughout heroic) I think you can expect to have only one use of blood drinker per encounter. And that's the point when, IME, it's easiest to go from full hit points straight through bloodied to the point that you're "teetering" with less hp left than an average hit is liable to do. Three of those surges in the encounter I mentioned above (which was at second level) happened in rapid succession just after the rogue detected the trap with his face, causing him to grant combat advantage to the goblins who merrily piled on him until he was left with 3 hp. If he had only two surges at that point, he would have been OK. If he only had one, or worse didn't have one and needed a hit to gain one, then the single heal would not have been enough to save him and we most likely would have had a fatality. I've got my fingers crossed. Actually, I kind of wonder if this kind of discussion wasn't somehow the whole purpose of these previews... I bet even Aegeri is anxious to see what we end up with here, and personally I've been waffling between being interested in this book or not since it was first announced... [/QUOTE]
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The vampire starts with just 2 healing surges
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