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General Tabletop Discussion
*Pathfinder & Starfinder
The vampire starts with just 2 healing surges
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<blockquote data-quote="Aegeri" data-source="post: 5521438" data-attributes="member: 78116"><p>Personally I pity the vampire who faces a surge draining skill challenge first up more than anything else. Without anything to attack for their surge regaining mechanic, their focus on skills is actually even more essential than normal. A vampire who can't make endurance checks - probably due to dump statting con - is going to be one of the saddest things ever in some difficult skill challenges. Could easily lose a ton of surges and then start taking direct HP damage (costing further surges) and start an encounter below bloodied in a bad situation (as some endurance skill challenges lead directly into combat in my games).</p><p></p><p>I'm really keen to see the book and note if the foundations have improved. Unfortunately I know enough about the classes core features to know there isn't really any "miracle" bullet in there. I would love to know how the surge aspect is worded though, which will be the killer to me. If the vampire can just take durable that will save the class, as 4 surges is terrible but it's not so crippling that I would say "God that's useless" like I am now. If it's worded that they *cannot* gain surges from features and similar, then the class is just so swingy that I can't see it working well. Especially again, if you're the kind of DM (and I am) who likes a bit of trap based encounters and endurance skill challenge based hazards.</p><p></p><p>Edit: I knew I wasn't going crazy with my house/foundation comparison. With the exception of the wording on the surge restriction, all of the vampires features are <a href="http://www.wizards.com/dnd/article.aspx?x=dnd/4ex/20110311" target="_blank">listed here</a> in a previous preview. So there isn't really anything in the book to see actually beyond the wording. If it is worded to prevent feats like durable doing anything to improve their surge value, I don't see this class having a great deal of stickability in any game. Maybe if the at-wills are damn amazing...</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5521438, member: 78116"] Personally I pity the vampire who faces a surge draining skill challenge first up more than anything else. Without anything to attack for their surge regaining mechanic, their focus on skills is actually even more essential than normal. A vampire who can't make endurance checks - probably due to dump statting con - is going to be one of the saddest things ever in some difficult skill challenges. Could easily lose a ton of surges and then start taking direct HP damage (costing further surges) and start an encounter below bloodied in a bad situation (as some endurance skill challenges lead directly into combat in my games). I'm really keen to see the book and note if the foundations have improved. Unfortunately I know enough about the classes core features to know there isn't really any "miracle" bullet in there. I would love to know how the surge aspect is worded though, which will be the killer to me. If the vampire can just take durable that will save the class, as 4 surges is terrible but it's not so crippling that I would say "God that's useless" like I am now. If it's worded that they *cannot* gain surges from features and similar, then the class is just so swingy that I can't see it working well. Especially again, if you're the kind of DM (and I am) who likes a bit of trap based encounters and endurance skill challenge based hazards. Edit: I knew I wasn't going crazy with my house/foundation comparison. With the exception of the wording on the surge restriction, all of the vampires features are [URL="http://www.wizards.com/dnd/article.aspx?x=dnd/4ex/20110311"]listed here[/URL] in a previous preview. So there isn't really anything in the book to see actually beyond the wording. If it is worded to prevent feats like durable doing anything to improve their surge value, I don't see this class having a great deal of stickability in any game. Maybe if the at-wills are damn amazing... [/QUOTE]
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The vampire starts with just 2 healing surges
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