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The vampire starts with just 2 healing surges
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<blockquote data-quote="Matt James" data-source="post: 5522030" data-attributes="member: 82885"><p>I should clarify-- the themes/templates would be applied at the given time, not unlike how a players chooses a paragon path at level 11. In fact, it would still be called a paragon path. Multiclassing, similarly, would still be <em>multiclassing</em> (etc...)</p><p></p><p>As for why they chose to do the Vampire the way they did, I cannot say. Somewhere in a design meeting, they decided to go this way. I'm not arguing against it, I am just of the opinion that a theme/template-based solution might have been more equitable. In all honesty, when I take a deeper look at this new class, I might get a better understanding of why it was done this way. I'm not attempting to rebuke their decision--rather offer an alternate view and present some of the benefits of doing it this way. I have no dog in this race other than to present a different view on design implementation. </p><p></p><p>I'm not sure who designed the Vampire, but I recall someone saying it was Mearls? That guy is a genius in my book, regardless of what some might say about him. I've followed him since Iron Kingdoms and he is a proficient and talented game designer (and above all, a friend).</p></blockquote><p></p>
[QUOTE="Matt James, post: 5522030, member: 82885"] I should clarify-- the themes/templates would be applied at the given time, not unlike how a players chooses a paragon path at level 11. In fact, it would still be called a paragon path. Multiclassing, similarly, would still be [I]multiclassing[/I] (etc...) As for why they chose to do the Vampire the way they did, I cannot say. Somewhere in a design meeting, they decided to go this way. I'm not arguing against it, I am just of the opinion that a theme/template-based solution might have been more equitable. In all honesty, when I take a deeper look at this new class, I might get a better understanding of why it was done this way. I'm not attempting to rebuke their decision--rather offer an alternate view and present some of the benefits of doing it this way. I have no dog in this race other than to present a different view on design implementation. I'm not sure who designed the Vampire, but I recall someone saying it was Mearls? That guy is a genius in my book, regardless of what some might say about him. I've followed him since Iron Kingdoms and he is a proficient and talented game designer (and above all, a friend). [/QUOTE]
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The vampire starts with just 2 healing surges
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