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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The vampire starts with just 2 healing surges
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<blockquote data-quote="Aegeri" data-source="post: 5526561" data-attributes="member: 78116"><p>I can see how that works actually. I love the irony of making a combination of a poor class and one of the worst supported races work well though! Kudos to that. Albeit I am not surprised to see all the tricks that everyone else can pretty much do to boost damage (Rogue MC has to be one of the best for non-rogue striker, which uses light blades) and the rogue changing to thief will make his life much easier (thieves plain autoplay themselves). At the same time, to show my original point about the oAssassin your damage isn't actually that much more than what the executioner in my Dark Sun game is doing. Bearing in mind he is a lot worse off for equipment as well. His first starting encounter nova is:</p><p></p><p>Rapier + Surprising Charge (one of the bst feats ever)</p><p></p><p>2d8 + 1d8 (attack finesse) + 2d10 (Assassin's Strike) + 5 (dex) + 1 (enhancement) + 2 (Flaming Bracers) + 1d6 (Elemental Boon) + 2d6 (sneak attack) + 1d10 (another triggered on hit fire power) + 4 (poison) = 3d8+3d6+3d10+10 = 50 damage or so. </p><p></p><p>Due to heroic effort, charging and having CA from cunning stalker that tends to hit 95% of the time. Unless he rolls a 1, just to reroll it due to reckless breakage (DO THIS MORE PCS IN MY GAME).</p><p></p><p>Your nova does 66 damage average (assuming those are all the relevant numbers you put up), I'll assume it gets pretty high % wise as well (actually 95% to be consistent in my assumptions here). So you will out damage him - but look at the difference. The thing is you are level 12 and he's level... 5. Plus he hasn't got anywhere near the equipment choices (though I make sure my PCs get items that help them, in this case items he can use to add some extra damage). Technically there is also the conditional death strike, which usually (and very hilariously) commonly ends up 1-2 HP from actually working. Though that will fix itself with a higher static bonus. I don't really know how to calculate that into his DPR to be honest but it would raise it a bit again.</p><p></p><p>So he's actually not far off you and has under half your level. This kind of shows just how far off the mark the oAssassin was. Bearing in mind his equipment and weapon choices are much more restricted due to Dark Sun being quite restrictive on magic items. I don't know what he'll do between level 5 and level 12 of course, but depending on his PP he's going to get a pretty big boost to that damage.</p><p></p><p>It's actually already scaring me to think about what he might end up accomplishing on a critical hit...</p><p></p><p>It's interesting to me you pointed this out, because this is pretty much the argument I made some time ago in the thread. At the same time you *surely* would have taken durable and if you lost more than 4 surges in that skill challenge - well there are bad days and then there are <em>bad</em> days.</p><p></p><p>Edit: Just to reiterate this, it's a bad day like Walter describes that can make or break a low level vampire particularly hard. This is why I do make a lot of emphasis that durable is really quite a game changer for the class. Even people who agree with me who dislike the vampire, should give them a fair shot with durable as a feat choice. It might just work out!</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5526561, member: 78116"] I can see how that works actually. I love the irony of making a combination of a poor class and one of the worst supported races work well though! Kudos to that. Albeit I am not surprised to see all the tricks that everyone else can pretty much do to boost damage (Rogue MC has to be one of the best for non-rogue striker, which uses light blades) and the rogue changing to thief will make his life much easier (thieves plain autoplay themselves). At the same time, to show my original point about the oAssassin your damage isn't actually that much more than what the executioner in my Dark Sun game is doing. Bearing in mind he is a lot worse off for equipment as well. His first starting encounter nova is: Rapier + Surprising Charge (one of the bst feats ever) 2d8 + 1d8 (attack finesse) + 2d10 (Assassin's Strike) + 5 (dex) + 1 (enhancement) + 2 (Flaming Bracers) + 1d6 (Elemental Boon) + 2d6 (sneak attack) + 1d10 (another triggered on hit fire power) + 4 (poison) = 3d8+3d6+3d10+10 = 50 damage or so. Due to heroic effort, charging and having CA from cunning stalker that tends to hit 95% of the time. Unless he rolls a 1, just to reroll it due to reckless breakage (DO THIS MORE PCS IN MY GAME). Your nova does 66 damage average (assuming those are all the relevant numbers you put up), I'll assume it gets pretty high % wise as well (actually 95% to be consistent in my assumptions here). So you will out damage him - but look at the difference. The thing is you are level 12 and he's level... 5. Plus he hasn't got anywhere near the equipment choices (though I make sure my PCs get items that help them, in this case items he can use to add some extra damage). Technically there is also the conditional death strike, which usually (and very hilariously) commonly ends up 1-2 HP from actually working. Though that will fix itself with a higher static bonus. I don't really know how to calculate that into his DPR to be honest but it would raise it a bit again. So he's actually not far off you and has under half your level. This kind of shows just how far off the mark the oAssassin was. Bearing in mind his equipment and weapon choices are much more restricted due to Dark Sun being quite restrictive on magic items. I don't know what he'll do between level 5 and level 12 of course, but depending on his PP he's going to get a pretty big boost to that damage. It's actually already scaring me to think about what he might end up accomplishing on a critical hit... It's interesting to me you pointed this out, because this is pretty much the argument I made some time ago in the thread. At the same time you *surely* would have taken durable and if you lost more than 4 surges in that skill challenge - well there are bad days and then there are [I]bad[/I] days. Edit: Just to reiterate this, it's a bad day like Walter describes that can make or break a low level vampire particularly hard. This is why I do make a lot of emphasis that durable is really quite a game changer for the class. Even people who agree with me who dislike the vampire, should give them a fair shot with durable as a feat choice. It might just work out! [/QUOTE]
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The vampire starts with just 2 healing surges
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