Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The vampire starts with just 2 healing surges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aegeri" data-source="post: 5526661" data-attributes="member: 78116"><p>Good game designers make options that are just as competitive with the others - yet still have their own unique mechanics. For some time now, this is something that 4E <em>has</em> been successful at actually doing. I don't view something that is inherently broken in certain core parts of the system it was built for as good game design. Can I get over that easily yes, yes I can (in this case the PC can take a feat to fix it). So should I have to directly design around whatever ill thought out elements Wizards introduces into 4E? The answer is no - Wizards shouldn't be doing that in the first place IMO. In the entire time since 4E has been released I have not had to do <em>anything</em> to the system except my own odd personal preferences and the odd fix (Hero of Faith pre-errata for example). I can build whatever encounters I want and generally speaking, some characters find it harder and some characters find it easier - but everything works around a roughly similar level. I like this about 4E and it's something I enjoy immensely. My design isn't focused on fixing stupid things that wizards have done or poorly designed elements, it's entirely focused on making interesting, fun and dynamic encounters.</p><p></p><p>In this case, no class in 4E is punished as absurdly much by a skill challenge or trap as the Vampire is. It's absolutely exceptional in the system compared to every other class. As I've argued, I feel it's not something <em>that ever needed to be like that in the first place</em>. That's my real objection.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5526661, member: 78116"] Good game designers make options that are just as competitive with the others - yet still have their own unique mechanics. For some time now, this is something that 4E [i]has[/i] been successful at actually doing. I don't view something that is inherently broken in certain core parts of the system it was built for as good game design. Can I get over that easily yes, yes I can (in this case the PC can take a feat to fix it). So should I have to directly design around whatever ill thought out elements Wizards introduces into 4E? The answer is no - Wizards shouldn't be doing that in the first place IMO. In the entire time since 4E has been released I have not had to do [i]anything[/i] to the system except my own odd personal preferences and the odd fix (Hero of Faith pre-errata for example). I can build whatever encounters I want and generally speaking, some characters find it harder and some characters find it easier - but everything works around a roughly similar level. I like this about 4E and it's something I enjoy immensely. My design isn't focused on fixing stupid things that wizards have done or poorly designed elements, it's entirely focused on making interesting, fun and dynamic encounters. In this case, no class in 4E is punished as absurdly much by a skill challenge or trap as the Vampire is. It's absolutely exceptional in the system compared to every other class. As I've argued, I feel it's not something [I]that ever needed to be like that in the first place[/I]. That's my real objection. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The vampire starts with just 2 healing surges
Top