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General Tabletop Discussion
*Pathfinder & Starfinder
The vampire starts with just 2 healing surges
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<blockquote data-quote="Aegeri" data-source="post: 5526669" data-attributes="member: 78116"><p>Now that I know what the class does/looks like I've simply inserted a vampire into numerous encounters that I use for playtesting. Or just into my actual maptools games (doesn't take much effort to replace a striker for a striker to see the result). To be honest my own playing around confirms what I suspected in the first place. Without durable you have a fragile glass cannon class that can have its entire adventuring day decided by the first poor encounter/skill challenge/trap. With durable - that slight extra buffer - it becomes really hard to have a bad day. You will always have the odd good encounter to go with the crappy ones, meaning once you get on a bit of a surge roll you're usually fine (plus can spend surges for different striker feature powers more easily and safely).</p><p></p><p>If a PC wanted to play a vampire, I actually would be quite accommodating now that I've playtested it and seen it isn't so terrible as I thought it would be (especially as they can take durable). They are still weaker against traps/skill challenges, but with 4 surges it's just not crippling enough to make me worry about them. The chance of having the rest of their adventuring day completely screwed by one bad encounter is nowhere near as much.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5526669, member: 78116"] Now that I know what the class does/looks like I've simply inserted a vampire into numerous encounters that I use for playtesting. Or just into my actual maptools games (doesn't take much effort to replace a striker for a striker to see the result). To be honest my own playing around confirms what I suspected in the first place. Without durable you have a fragile glass cannon class that can have its entire adventuring day decided by the first poor encounter/skill challenge/trap. With durable - that slight extra buffer - it becomes really hard to have a bad day. You will always have the odd good encounter to go with the crappy ones, meaning once you get on a bit of a surge roll you're usually fine (plus can spend surges for different striker feature powers more easily and safely). If a PC wanted to play a vampire, I actually would be quite accommodating now that I've playtested it and seen it isn't so terrible as I thought it would be (especially as they can take durable). They are still weaker against traps/skill challenges, but with 4 surges it's just not crippling enough to make me worry about them. The chance of having the rest of their adventuring day completely screwed by one bad encounter is nowhere near as much. [/QUOTE]
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The vampire starts with just 2 healing surges
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