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*Pathfinder & Starfinder
The vampire starts with just 2 healing surges
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<blockquote data-quote="Aegeri" data-source="post: 5529614" data-attributes="member: 78116"><p>Your assumption that Incenjucar and myself do not is equally frustrating, especially when you know nothing about the games we do actually run (though mine are posted on this forum). My point is that I will not change the way I design the game, because Wizards introduces poorly thought through and designed elements into 4E. I'll balance my games by what actually works - not account for trap options. Instead of banning trap options, I will manually fix them myself (the beauty of being the DM) so they are on the same level as everyone else.</p><p></p><p>Vryloka get a +2 to surge value while bloodied. A powerful benefit in heroic tier, but rapidly tapers off towards later tiers. </p><p></p><p>Shade ... okay I am lost at what to do here because it really is absolutely terrible. Only a total rewrite of the races mechanics could possibly save it.</p><p></p><p>Vampire I've decided to just technically hand out durable for free (due to being the feat, it means it can't be taken again. 4 surges seems to work really well for the Vampire from what I've played with it, so I don't think needing to get it again is required).</p><p></p><p>And with that I'm relatively done. The Vampire with 4 surges is perfectly playable and I think pretty fun (if very limited). The Vryloka are basically already elves with a somewhat situationally weaker racial, but +2 to surge value is a fluffy and interesting perk, while not being out of whack against the Dragonborns constant bonus to his surge value (as an example).</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5529614, member: 78116"] Your assumption that Incenjucar and myself do not is equally frustrating, especially when you know nothing about the games we do actually run (though mine are posted on this forum). My point is that I will not change the way I design the game, because Wizards introduces poorly thought through and designed elements into 4E. I'll balance my games by what actually works - not account for trap options. Instead of banning trap options, I will manually fix them myself (the beauty of being the DM) so they are on the same level as everyone else. Vryloka get a +2 to surge value while bloodied. A powerful benefit in heroic tier, but rapidly tapers off towards later tiers. Shade ... okay I am lost at what to do here because it really is absolutely terrible. Only a total rewrite of the races mechanics could possibly save it. Vampire I've decided to just technically hand out durable for free (due to being the feat, it means it can't be taken again. 4 surges seems to work really well for the Vampire from what I've played with it, so I don't think needing to get it again is required). And with that I'm relatively done. The Vampire with 4 surges is perfectly playable and I think pretty fun (if very limited). The Vryloka are basically already elves with a somewhat situationally weaker racial, but +2 to surge value is a fluffy and interesting perk, while not being out of whack against the Dragonborns constant bonus to his surge value (as an example). [/QUOTE]
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The vampire starts with just 2 healing surges
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