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General Tabletop Discussion
*Pathfinder & Starfinder
The vampire starts with just 2 healing surges
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<blockquote data-quote="bganon" data-source="post: 5540254" data-attributes="member: 60886"><p>As a follow-up: I realized I should've taken into account that the Binder also really did just roll badly.  Bad luck can kill any fragile PC.  Echoing Dirge is actually nice as an at-will since it multitargets without provoking OA, so there is that.</p><p></p><p>As for the leaderlessness, I gave everyone a healing potion each encounter that they could use, as sort of a leader replacement.  Only one actually saw use, though.  I think there was another important lesson that I already should've known, but forgot the importance of: Waiting until you're bloodied to heal or nova is not a great idea against a creature that can basically twin-strike 1d12+4 attacks and then action point for a breath weapon.  With the new monster math and fixes for brutes, white dragons are a lot scarier than they used to be.</p><p></p><p>A little off topic, but I also realized that maybe the Shade's racial ability does have a place.  I still think it's a wee bit underpowered, but there <em>are</em> times in combat when a melee character isn't within a move action of a good target, and charging isn't a good idea for whatever reason.  So what do you do with your standard?  Mess around with positioning or try a stunt would be my usual answer (I don't think I've ever actually used total defense), but the Shade has another trick.  It's much better than total defense since you can basically convert any cover at all into total invisibility, and gaining CA next round is just kind of a freebie.</p></blockquote><p></p>
[QUOTE="bganon, post: 5540254, member: 60886"] As a follow-up: I realized I should've taken into account that the Binder also really did just roll badly. Bad luck can kill any fragile PC. Echoing Dirge is actually nice as an at-will since it multitargets without provoking OA, so there is that. As for the leaderlessness, I gave everyone a healing potion each encounter that they could use, as sort of a leader replacement. Only one actually saw use, though. I think there was another important lesson that I already should've known, but forgot the importance of: Waiting until you're bloodied to heal or nova is not a great idea against a creature that can basically twin-strike 1d12+4 attacks and then action point for a breath weapon. With the new monster math and fixes for brutes, white dragons are a lot scarier than they used to be. A little off topic, but I also realized that maybe the Shade's racial ability does have a place. I still think it's a wee bit underpowered, but there [i]are[/i] times in combat when a melee character isn't within a move action of a good target, and charging isn't a good idea for whatever reason. So what do you do with your standard? Mess around with positioning or try a stunt would be my usual answer (I don't think I've ever actually used total defense), but the Shade has another trick. It's much better than total defense since you can basically convert any cover at all into total invisibility, and gaining CA next round is just kind of a freebie. [/QUOTE]
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The vampire starts with just 2 healing surges
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