Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Story Hour
The Vanguard of Eastening: Sacrifice & Redemption
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mikeawmids1" data-source="post: 8334338" data-attributes="member: 7030604"><p><u>Season One / Session Five</u></p><p></p><p>Having slain the Hag Queen and released the trapped souls from her black heartstone, the Heroes leave the ruins of Kerr to catch up with Sir Basil. They hook up with Miasma and Nimin the Perturbed on the road to Whalewater Landing, a squalid little town huddled on the coast of the Stormwrack Gulf. The bleached, barnacle-encrusted bones of some great sea monster have washed up on the grey shingle beach. One large ship is moored at the docks, tossed around by the choppy waters. The church is dark and boarded up, but the tavern is open and alight. The Heroes partake of a round of Blackflap and a salty seafood platter. The locals are unfriendly (to the point of being hostile) and claim not to have seen Sir Basil or his retinue. The Heroes do not believe a word of it.</p><p></p><p>The Heroes investigate the ship. It is called the <em>Ambuscade</em>. Two burly (but dimwitted) lads guard the gangplank, but the Heroes soon scare them off. The deck is stained with bloodstains that someone has made a half-hearted attempt to clean up. Endon breaks into the Captain's cabin and reads the logbook. Captain Tuktho was on route to Seasend Isle, to deliver a load of clockwork components to his 'Uncle Tyr', but planned to stop at Whalewater Landing to sample their famous seafood platter.</p><p></p><p>The Heroes investigate the lighthouse overlooking the town and persuade/intimidate the elderly keeper into spilling his guts. A halfling fisherman called Benten Bunkle started a weird fish cult that is all about human sacrifice. The townsfolk deliver any visitors to the cult to avoid being taken themselves. The cult operates out of the sea caves beneath the lighthouse, which are accssible via the beach at low tide.</p><p></p><p>Speaking of the cult, a dozen hooded figures are advancing on the lighthouse! The steep cliffside path is easily defensible and the Heroes roll barrels down to Donkey Kong the murderous villagers. A magical stormcloud forms overhead and bolts of lightning strike the ground. The Heroes hole up in the lighthouse until dawn, then head for the caves to confront the cult.</p><p></p><p>Sir Henry takes the lead. The floor of the cave is scattered with bones, both human and equine. Suddenly, an enormous grick lunges for Sir Henry, grappling the brave knight with its awful face tentacles! The Heroes kill the guardian beast and forge ahead. They reach a room full of horrid fishmen. After butchering the vast majority, the Heroes realise that these were once the people taken by the cult - not sacrificed at all, but transformed into new, fishy forms. They apologise to the one surviving fishperson and akwardly back out of the room.</p><p></p><p>Soon thereafter, the Heroes follow the sound of chanting to a large cavern overlooking the sea, where Benten Bunkle preaches to his wicked congregation. The halfling is pale, completely hairless and coated in some manner of clear slime. His sodden robes hangs open, revealing a pallid paunch that writhes and wriggles like a wet carrier bag full of snakes.</p><p></p><p>"Ah, new converts," the halfling sighs contentedly, "Join us and succumb to the loving embrace of Araluuz."</p><p></p><p><strong>TBC</strong></p></blockquote><p></p>
[QUOTE="mikeawmids1, post: 8334338, member: 7030604"] [U]Season One / Session Five[/U] Having slain the Hag Queen and released the trapped souls from her black heartstone, the Heroes leave the ruins of Kerr to catch up with Sir Basil. They hook up with Miasma and Nimin the Perturbed on the road to Whalewater Landing, a squalid little town huddled on the coast of the Stormwrack Gulf. The bleached, barnacle-encrusted bones of some great sea monster have washed up on the grey shingle beach. One large ship is moored at the docks, tossed around by the choppy waters. The church is dark and boarded up, but the tavern is open and alight. The Heroes partake of a round of Blackflap and a salty seafood platter. The locals are unfriendly (to the point of being hostile) and claim not to have seen Sir Basil or his retinue. The Heroes do not believe a word of it. The Heroes investigate the ship. It is called the [I]Ambuscade[/I]. Two burly (but dimwitted) lads guard the gangplank, but the Heroes soon scare them off. The deck is stained with bloodstains that someone has made a half-hearted attempt to clean up. Endon breaks into the Captain's cabin and reads the logbook. Captain Tuktho was on route to Seasend Isle, to deliver a load of clockwork components to his 'Uncle Tyr', but planned to stop at Whalewater Landing to sample their famous seafood platter. The Heroes investigate the lighthouse overlooking the town and persuade/intimidate the elderly keeper into spilling his guts. A halfling fisherman called Benten Bunkle started a weird fish cult that is all about human sacrifice. The townsfolk deliver any visitors to the cult to avoid being taken themselves. The cult operates out of the sea caves beneath the lighthouse, which are accssible via the beach at low tide. Speaking of the cult, a dozen hooded figures are advancing on the lighthouse! The steep cliffside path is easily defensible and the Heroes roll barrels down to Donkey Kong the murderous villagers. A magical stormcloud forms overhead and bolts of lightning strike the ground. The Heroes hole up in the lighthouse until dawn, then head for the caves to confront the cult. Sir Henry takes the lead. The floor of the cave is scattered with bones, both human and equine. Suddenly, an enormous grick lunges for Sir Henry, grappling the brave knight with its awful face tentacles! The Heroes kill the guardian beast and forge ahead. They reach a room full of horrid fishmen. After butchering the vast majority, the Heroes realise that these were once the people taken by the cult - not sacrificed at all, but transformed into new, fishy forms. They apologise to the one surviving fishperson and akwardly back out of the room. Soon thereafter, the Heroes follow the sound of chanting to a large cavern overlooking the sea, where Benten Bunkle preaches to his wicked congregation. The halfling is pale, completely hairless and coated in some manner of clear slime. His sodden robes hangs open, revealing a pallid paunch that writhes and wriggles like a wet carrier bag full of snakes. "Ah, new converts," the halfling sighs contentedly, "Join us and succumb to the loving embrace of Araluuz." [B]TBC[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Vanguard of Eastening: Sacrifice & Redemption
Top