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The variations of humanity
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<blockquote data-quote="Haltherrion" data-source="post: 5391066" data-attributes="member: 18253"><p>I think it depends very much on your setting. However, if you are going to allow humans to be all over the map in size and longevity, you might want to make them the only race (i.e., no dwarves, elves and hobbits). The overlap might get confusing or awkward. I'm sure you could make it work in a pinch, though but in the end, the other races are the "stand-ins" in most settings for other combinations of size and longevity. Give the full variation space to humans and you don't need the other races so much.</p><p> </p><p>Many years ago I ran a world of all humans but there was Lamarckian Evolution on a fairly rapid time scale. Humans who lived in tall grass might grow taller in a few generations to see over the grass, for instance. It was a lot of a fun and one of the more interesting settings.</p><p> </p><p>There were two main races. One, the Pellanim had originally been small (90 pound), barbaric type humans from the steppes who exploited griffons to defeat a more civilized people. The game was set some generations after the Pellanim conquered the civilized folks. By this time, they had few griffins (because they eat alot and are expensive). Plus since they weren't riding griffins and were now living in a land of plenty, they had grown larger and it was harder for them to ride the griffins.</p><p> </p><p>The players started off as members of the conquered race looking for a way to regain their "proper" place. It was a fun campaign.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5391066, member: 18253"] I think it depends very much on your setting. However, if you are going to allow humans to be all over the map in size and longevity, you might want to make them the only race (i.e., no dwarves, elves and hobbits). The overlap might get confusing or awkward. I'm sure you could make it work in a pinch, though but in the end, the other races are the "stand-ins" in most settings for other combinations of size and longevity. Give the full variation space to humans and you don't need the other races so much. Many years ago I ran a world of all humans but there was Lamarckian Evolution on a fairly rapid time scale. Humans who lived in tall grass might grow taller in a few generations to see over the grass, for instance. It was a lot of a fun and one of the more interesting settings. There were two main races. One, the Pellanim had originally been small (90 pound), barbaric type humans from the steppes who exploited griffons to defeat a more civilized people. The game was set some generations after the Pellanim conquered the civilized folks. By this time, they had few griffins (because they eat alot and are expensive). Plus since they weren't riding griffins and were now living in a land of plenty, they had grown larger and it was harder for them to ride the griffins. The players started off as members of the conquered race looking for a way to regain their "proper" place. It was a fun campaign. [/QUOTE]
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