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The Vehicle Construction System: Level based
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<blockquote data-quote="Turanil" data-source="post: 1446903" data-attributes="member: 9646"><p><strong>Many cool ideas indeed...</strong></p><p></p><p>I did not read toroughly. Yet several ideas seem cool. My comments and suggestions :</p><p></p><p>- The type of the ship/vehicule is excellent. When it comes to starships it will enable to make really alien starships (plant-like, undead, etc.).</p><p></p><p>- I don't know if it brings something to have levels, but it looks cool I don't know why. My main wish is that PCs must have a way of customizing, improving their vehicle. Levels could be the trick, but has it to rely on experience points ? Maybe rather on money, the more you add to the ship (the more levels it gets), the more costly it becomes. Also, money is not the only answer, some feats or skills ranks should be necessary, and failing a Craft check or something could wield potential results in the future.</p><p></p><p>- Hit-dice, hit-points. Well, I have my own preferences. I don't like when hit-points and die of damage are different whether creatures or ships are concerned. As such, a laser cannon should do (for example) 8d6 of damage both on creatures and ships alike. Then, the ship should have a huge amount of hit-points (maybe when taking levels, instead of d6, d8, etc. have d60, d80 meaning d6 x 10, etc.). However this is the whole number of hit-points. For a starship there MUST BE a location system. For example, you can locally pierce the hull in making, say, just 25 points of damage. The ship is not destroyed, just damaged there, with relevant effects.</p><p></p><p>- Now, what about the size of the ship, and the levels (difference between a starfighter, and an imperial star destroyer ?). I think levels should have nothing to do with ship's size.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1446903, member: 9646"] [b]Many cool ideas indeed...[/b] I did not read toroughly. Yet several ideas seem cool. My comments and suggestions : - The type of the ship/vehicule is excellent. When it comes to starships it will enable to make really alien starships (plant-like, undead, etc.). - I don't know if it brings something to have levels, but it looks cool I don't know why. My main wish is that PCs must have a way of customizing, improving their vehicle. Levels could be the trick, but has it to rely on experience points ? Maybe rather on money, the more you add to the ship (the more levels it gets), the more costly it becomes. Also, money is not the only answer, some feats or skills ranks should be necessary, and failing a Craft check or something could wield potential results in the future. - Hit-dice, hit-points. Well, I have my own preferences. I don't like when hit-points and die of damage are different whether creatures or ships are concerned. As such, a laser cannon should do (for example) 8d6 of damage both on creatures and ships alike. Then, the ship should have a huge amount of hit-points (maybe when taking levels, instead of d6, d8, etc. have d60, d80 meaning d6 x 10, etc.). However this is the whole number of hit-points. For a starship there MUST BE a location system. For example, you can locally pierce the hull in making, say, just 25 points of damage. The ship is not destroyed, just damaged there, with relevant effects. - Now, what about the size of the ship, and the levels (difference between a starfighter, and an imperial star destroyer ?). I think levels should have nothing to do with ship's size. [/QUOTE]
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