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The Vehicle Construction System: Level based
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<blockquote data-quote="Turanil" data-source="post: 1446936" data-attributes="member: 9646"><p><strong>Just another idea...</strong></p><p></p><p> </p><p></p><p>I have two further ideas :</p><p>- Ship's hit-points total. A level only provide a d4, d6, d8, d10, or d12 as normally. However (!!!) you then multiply by the vehicle's size. For example, say the smallest vehicle is an airbike: multiply factor is 1. Then multiply factor are x5, x10, x50, x100, x200, x500, x1000 (don't be shy for values!). As such, an enormous starship like an imperial cruiser would get d8 x 1000 hit-oints for example. But this is the total amount of hit-points; you can pierce the hull with a much lesser number of dmg pts, but the whole ship is just slightly damaged.</p><p></p><p>- Laser canons. Rolling 8d6 of damage each round can be quickly tedious. However, say there is shield giving damage reduction of 2d4 die of damage. So, first round roll 2d4=5, the laser only does 3d6 of damage (that must bypass hardness also). Second round roll 2d4=3, the laser does 5d6 of damage. Then, hull is a certain amount of hit-points here. Say 4d8 since it is 4th level with a d8 char. class. Yet, the ship being an imperial star-destroyer has a whole total of 4d8 x 1000, meaning with that single hole, it is not much damaged.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1446936, member: 9646"] [b]Just another idea...[/b] I have two further ideas : - Ship's hit-points total. A level only provide a d4, d6, d8, d10, or d12 as normally. However (!!!) you then multiply by the vehicle's size. For example, say the smallest vehicle is an airbike: multiply factor is 1. Then multiply factor are x5, x10, x50, x100, x200, x500, x1000 (don't be shy for values!). As such, an enormous starship like an imperial cruiser would get d8 x 1000 hit-oints for example. But this is the total amount of hit-points; you can pierce the hull with a much lesser number of dmg pts, but the whole ship is just slightly damaged. - Laser canons. Rolling 8d6 of damage each round can be quickly tedious. However, say there is shield giving damage reduction of 2d4 die of damage. So, first round roll 2d4=5, the laser only does 3d6 of damage (that must bypass hardness also). Second round roll 2d4=3, the laser does 5d6 of damage. Then, hull is a certain amount of hit-points here. Say 4d8 since it is 4th level with a d8 char. class. Yet, the ship being an imperial star-destroyer has a whole total of 4d8 x 1000, meaning with that single hole, it is not much damaged. [/QUOTE]
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