Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Cosmonomicon
The Vehicle Construction System: Level based
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlackJaw" data-source="post: 1584439" data-attributes="member: 888"><p>1-10 with 0 being NONE (0-10 in that case) is interesting (we live, in theory, in a ML 0 world after all) but I like 0-9 because it is the same as magic spells. Having tech match magic is fine too (better then tech being 0-10 and magic 0-9) so I'd say keep 0-9.</p><p></p><p> </p><p>If we are talking about how much say "engine/speed/manuvering points" you get out of an item, I fully intend to use the standard (Level +1 ) squared rule you had. Magic and Tech of the same level are equal effective (just one doens't work in anti-magic, and the other is priced depending on the culture's tech.</p><p></p><p></p><p>oooh yah, caster level and trying ot figure out spell connections... ach.</p><p>maybe something simplier like 1,000 x ML = price. Thousands of gp for a single HD of component is expensive... but this is a starting place.</p><p></p><p></p><p></p><p>Well I like the idea, but I won't know if it works well untill after we have a functioning system to toy with (and we are close now... far closer then we have been before). Because price is a key balancing factor in D&D it's important that we get prices acurate.</p><p></p><p>Does this all sound ok so far? If so I'll try a "Dry Run" at making some vehicles under the current proposed system and post the results here for review.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 1584439, member: 888"] 1-10 with 0 being NONE (0-10 in that case) is interesting (we live, in theory, in a ML 0 world after all) but I like 0-9 because it is the same as magic spells. Having tech match magic is fine too (better then tech being 0-10 and magic 0-9) so I'd say keep 0-9. If we are talking about how much say "engine/speed/manuvering points" you get out of an item, I fully intend to use the standard (Level +1 ) squared rule you had. Magic and Tech of the same level are equal effective (just one doens't work in anti-magic, and the other is priced depending on the culture's tech. oooh yah, caster level and trying ot figure out spell connections... ach. maybe something simplier like 1,000 x ML = price. Thousands of gp for a single HD of component is expensive... but this is a starting place. Well I like the idea, but I won't know if it works well untill after we have a functioning system to toy with (and we are close now... far closer then we have been before). Because price is a key balancing factor in D&D it's important that we get prices acurate. Does this all sound ok so far? If so I'll try a "Dry Run" at making some vehicles under the current proposed system and post the results here for review. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Cosmonomicon
The Vehicle Construction System: Level based
Top