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The very first time I DM'ed...
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<blockquote data-quote="Berandor" data-source="post: 3068476" data-attributes="member: 225"><p>The first time I DM'ed was a Planescape adventure. I'd been playing for a year, and it was ten years ago. I DM'ed the adventure out of the Planescape boxed set, pretty much as written save for the planescape slang, "cant". I had a gnome fighter/wizard with Str 18/00 and Int 18, which I still remember because he rolled in front of me and the became the dart-throwing killer machine of doom for the two fights they had.</p><p></p><p>I made a big mistake because when the party annoyed/upset the helpful plot device lich (who had captured them), I disintegrated one of the players. Thus endeth the session and my first campaign.</p><p></p><p>I still loved it, just as I do nowadays (but I think I've become a little bit better at this).</p><p></p><p>I took three important things with me that day:</p><p>-> Be flexible enough to allow for a lich having prepared Hold Person even if it's not on the character sheet</p><p>-> If the party is sitting around, doing nothing despite having incentive to do so, let something unexpected happen (here, I had mephits appear and attack out of thin air)</p><p>-> If your "normal" DM has a control fetish, he'll walk out on your campaign first chance, a lesson that got hammered down in campaigns #2 and #3.</p></blockquote><p></p>
[QUOTE="Berandor, post: 3068476, member: 225"] The first time I DM'ed was a Planescape adventure. I'd been playing for a year, and it was ten years ago. I DM'ed the adventure out of the Planescape boxed set, pretty much as written save for the planescape slang, "cant". I had a gnome fighter/wizard with Str 18/00 and Int 18, which I still remember because he rolled in front of me and the became the dart-throwing killer machine of doom for the two fights they had. I made a big mistake because when the party annoyed/upset the helpful plot device lich (who had captured them), I disintegrated one of the players. Thus endeth the session and my first campaign. I still loved it, just as I do nowadays (but I think I've become a little bit better at this). I took three important things with me that day: -> Be flexible enough to allow for a lich having prepared Hold Person even if it's not on the character sheet -> If the party is sitting around, doing nothing despite having incentive to do so, let something unexpected happen (here, I had mephits appear and attack out of thin air) -> If your "normal" DM has a control fetish, he'll walk out on your campaign first chance, a lesson that got hammered down in campaigns #2 and #3. [/QUOTE]
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