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*Dungeons & Dragons
The Very Real Possibility and Impact of Microtransactions in One D&D
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<blockquote data-quote="Malmuria" data-source="post: 8928325" data-attributes="member: 7030755"><p>The idea of a "virtual table top" is that you can use a computer to replicate some of the aspects of being physically around a table. The more sophisticated "VTTs" get, however, the less they simply replicate the table top experience and the more they are their own form of media, a mix of "tt" and "c" rpg. </p><p></p><p>To me this all reflects the longstanding desire to create simulated realities, as we see in everything from cyberpunk fiction to the holodeck. Where videogames have been trying to create more sophisticated AI and an open-world scale--things more easily accomplished in ttrpgs with an actual person playing the world--it seems there is desire for ttrpgs to add graphical immersiveness. I am reminded of the part in Ready Player One (terrible author, terrible book, did not see the movie) where the protagonist virtually goes into the Tomb of Horrors. There's something to that idea that people will keep trying to chase.</p><p></p><p>But to the question I think this sort of experience is increasingly and fundamentally quite different from the actual table top experience. It's not just that structurally wotc has a walled garden, and thus you have official and folk dnd depending on whether you are in that walled garden, but that the expectation of what playing a "ttrpg" will be quite different to people in various parts of the hobby. </p><p></p><p>Consider this section from the Mentzer basic set (p. 2). How much of this will still be relevant for Onednd?</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8928325, member: 7030755"] The idea of a "virtual table top" is that you can use a computer to replicate some of the aspects of being physically around a table. The more sophisticated "VTTs" get, however, the less they simply replicate the table top experience and the more they are their own form of media, a mix of "tt" and "c" rpg. To me this all reflects the longstanding desire to create simulated realities, as we see in everything from cyberpunk fiction to the holodeck. Where videogames have been trying to create more sophisticated AI and an open-world scale--things more easily accomplished in ttrpgs with an actual person playing the world--it seems there is desire for ttrpgs to add graphical immersiveness. I am reminded of the part in Ready Player One (terrible author, terrible book, did not see the movie) where the protagonist virtually goes into the Tomb of Horrors. There's something to that idea that people will keep trying to chase. But to the question I think this sort of experience is increasingly and fundamentally quite different from the actual table top experience. It's not just that structurally wotc has a walled garden, and thus you have official and folk dnd depending on whether you are in that walled garden, but that the expectation of what playing a "ttrpg" will be quite different to people in various parts of the hobby. Consider this section from the Mentzer basic set (p. 2). How much of this will still be relevant for Onednd? [/QUOTE]
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The Very Real Possibility and Impact of Microtransactions in One D&D
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