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General Tabletop Discussion
*Dungeons & Dragons
The Very Real Possibility and Impact of Microtransactions in One D&D
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<blockquote data-quote="Ruin Explorer" data-source="post: 8928330" data-attributes="member: 18"><p>Microtransactions around minis, tiles, and other 3D VTT only stuff won't necessarily impact the game at all.</p><p></p><p>However I think there is a real potential concern here which may impact people offline and on, which is if WotC decides to sell some rules products solely via microtransactions (on Beyond/3D VTT, which I will treat as the same thing for now).</p><p></p><p>Specifically:</p><p></p><p>Subclasses</p><p>Species</p><p>Feats</p><p>Spells</p><p>Magic items</p><p>Monsters</p><p></p><p>These are already available as microtransactions on D&D Beyond, but are priced in a way which discourages people from purchasing them, and rather pushes you towards purchasing the whole product. I'm not hugely impressed with this, but because there's still the option to buy the full products, it's not a major issue.</p><p></p><p>The big concern would be if WotC starts releasing the above just as microtransactions, not in boxes. And unfortunately I do think that may happen. Beyond's pricing has typically been $1.99 per item except subclasses which are $2.99. Often there's a bulk deal which is highly favourable (though still awful next to the book), but that might not be relevant here. With existing books, you get money off equal to the amount spent on the microtransactions, but if something is a pure microtransaction that wouldn't apply. It might or might not apply to a future book, however.</p><p></p><p>The issue I think it will create is a bit of a digital divide, and also a slightly greater level of balkanization than already exists (which is not insignificant). It some cool or liked subclass is only available digitally for months or even years before print (not that unlikely), that could certain cause friction.</p><p></p><p>Further, WotC may be tempted into marketing this stuff more at players than DMs. This could create a couple issues - firstly, players are unlikely to buy anything that seems underpowered, so WotC may be tempted to lean towards the powerful, and secondly, it may encourage WotC to keep this stuff digital, especially if they can convince a player that they need a Master-tier sub in order to share this stuff.</p><p></p><p>And this is looking at them keeping the D&D Beyond approach. If they abandon that, it's likely to be for a sharper practice.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8928330, member: 18"] Microtransactions around minis, tiles, and other 3D VTT only stuff won't necessarily impact the game at all. However I think there is a real potential concern here which may impact people offline and on, which is if WotC decides to sell some rules products solely via microtransactions (on Beyond/3D VTT, which I will treat as the same thing for now). Specifically: Subclasses Species Feats Spells Magic items Monsters These are already available as microtransactions on D&D Beyond, but are priced in a way which discourages people from purchasing them, and rather pushes you towards purchasing the whole product. I'm not hugely impressed with this, but because there's still the option to buy the full products, it's not a major issue. The big concern would be if WotC starts releasing the above just as microtransactions, not in boxes. And unfortunately I do think that may happen. Beyond's pricing has typically been $1.99 per item except subclasses which are $2.99. Often there's a bulk deal which is highly favourable (though still awful next to the book), but that might not be relevant here. With existing books, you get money off equal to the amount spent on the microtransactions, but if something is a pure microtransaction that wouldn't apply. It might or might not apply to a future book, however. The issue I think it will create is a bit of a digital divide, and also a slightly greater level of balkanization than already exists (which is not insignificant). It some cool or liked subclass is only available digitally for months or even years before print (not that unlikely), that could certain cause friction. Further, WotC may be tempted into marketing this stuff more at players than DMs. This could create a couple issues - firstly, players are unlikely to buy anything that seems underpowered, so WotC may be tempted to lean towards the powerful, and secondly, it may encourage WotC to keep this stuff digital, especially if they can convince a player that they need a Master-tier sub in order to share this stuff. And this is looking at them keeping the D&D Beyond approach. If they abandon that, it's likely to be for a sharper practice. [/QUOTE]
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