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General Tabletop Discussion
*Dungeons & Dragons
The Very Real Possibility and Impact of Microtransactions in One D&D
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<blockquote data-quote="MGibster" data-source="post: 8928433" data-attributes="member: 4534"><p>We frequently hear those who don't learn from history are doomed to repeat it. And given the history of monetization in the video game industry, which includes microtransactions, I think we're in for a negative consumer experience for D&D. Quite frankly, I'm more than a little flabbergasted that WotC's announcement to their shareholders about their plans to rectify the undermonetization was largely met with indifference here. </p><p></p><p>In the beginning, the monetization won't be egregious just like it wasn't for video games. Bethesda got the ball rolling with the horse armor DLC they offered back in 2006 for $2.50 and I think WotC will start out in a similar manner. It's just cosmetic, nothing you really need or helps you with the game after all. But WotC's business model is going to pivot to monetizing it's customer base. It doesn't matter if tons of people leave D&D in droves so longs as their new model brings in more money. </p><p></p><p></p><p>I think we need to stick to a useful definition of microtransaction beyond anything you buy for a game. If I buy the DLC for Resident Evil the Village for $20, it's not really a microtransaction, is it? A microtransaction is typically defined as a purchase made for a nominal fee. That $15 Complete Book of Elves comes out to the equivalent of $32 in today's money. Not a microtransaction. </p><p></p><p></p><p>Yes, but TSR failed because of the way they were structured, especially their finances, not because D&D wasn't selling well enough.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8928433, member: 4534"] We frequently hear those who don't learn from history are doomed to repeat it. And given the history of monetization in the video game industry, which includes microtransactions, I think we're in for a negative consumer experience for D&D. Quite frankly, I'm more than a little flabbergasted that WotC's announcement to their shareholders about their plans to rectify the undermonetization was largely met with indifference here. In the beginning, the monetization won't be egregious just like it wasn't for video games. Bethesda got the ball rolling with the horse armor DLC they offered back in 2006 for $2.50 and I think WotC will start out in a similar manner. It's just cosmetic, nothing you really need or helps you with the game after all. But WotC's business model is going to pivot to monetizing it's customer base. It doesn't matter if tons of people leave D&D in droves so longs as their new model brings in more money. I think we need to stick to a useful definition of microtransaction beyond anything you buy for a game. If I buy the DLC for Resident Evil the Village for $20, it's not really a microtransaction, is it? A microtransaction is typically defined as a purchase made for a nominal fee. That $15 Complete Book of Elves comes out to the equivalent of $32 in today's money. Not a microtransaction. Yes, but TSR failed because of the way they were structured, especially their finances, not because D&D wasn't selling well enough. [/QUOTE]
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