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The Very Real Possibility and Impact of Microtransactions in One D&D
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<blockquote data-quote="Ulorian - Agent of Chaos" data-source="post: 8928681" data-attributes="member: 16668"><p>Those are terrible stories, but I wouldn't necessarily call the behaviour predatory. What should be cleaned up in these situations is the lack of warnings when massive amounts of money are being spent on these microtransactions. It's odd (and unfortunate) that these folks banks/credit card companies didn't block/inquire about these large payments (mine sure do!). As well, that layer of security should also exist with the game company; I would buy the argument that a gaming company not implementing this sort of system might be engaging in predatory behaviour. I mean, what are the odds that someone spending that kind of money on an online game is NOT either a child who's somehow gotten a hold of his parents' bank/credit card info or an individual with a gambling addiction?</p><p></p><p>Having said that, at the end of the day, adults are responsible for their own behaviour. If you have an addiction, please seek assistance. If there is an activity that is benign to most people but is harmful to you and you find too difficult to resist, find someone you can talk to who can help you resist those temptations. </p><p></p><p>The solution is not to ban activities that some find harmful. But the moral and ethical path IMO is to at least be cognisant of the fact that some of your customers/participants might harm themselves through this activity. Throw up some guardrails to warn, guide or prevent someone from falling through the cracks.</p></blockquote><p></p>
[QUOTE="Ulorian - Agent of Chaos, post: 8928681, member: 16668"] Those are terrible stories, but I wouldn't necessarily call the behaviour predatory. What should be cleaned up in these situations is the lack of warnings when massive amounts of money are being spent on these microtransactions. It's odd (and unfortunate) that these folks banks/credit card companies didn't block/inquire about these large payments (mine sure do!). As well, that layer of security should also exist with the game company; I would buy the argument that a gaming company not implementing this sort of system might be engaging in predatory behaviour. I mean, what are the odds that someone spending that kind of money on an online game is NOT either a child who's somehow gotten a hold of his parents' bank/credit card info or an individual with a gambling addiction? Having said that, at the end of the day, adults are responsible for their own behaviour. If you have an addiction, please seek assistance. If there is an activity that is benign to most people but is harmful to you and you find too difficult to resist, find someone you can talk to who can help you resist those temptations. The solution is not to ban activities that some find harmful. But the moral and ethical path IMO is to at least be cognisant of the fact that some of your customers/participants might harm themselves through this activity. Throw up some guardrails to warn, guide or prevent someone from falling through the cracks. [/QUOTE]
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