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The Very Real Possibility and Impact of Microtransactions in One D&D
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<blockquote data-quote="Jer" data-source="post: 8928949" data-attributes="member: 19857"><p>I think the main one is the loss of immediate money coming in from third party licensors. Even though they dropped that quickly, that part had the stink of "we're leaving money on the table, why aren't we getting a cut of these million dollar kickstarters" about it. I think they were hoping to have that to tweak their balance sheets. I also think they were setting up to actually try to go after anyone using D&D rules in a video game and demand a pound of flesh from them as well - though I think they'd have a harder case to make there given that "D&D-like mechanics" have been in video games almost since video games were invented. I don't think it was just about their VTT at all - I think was a much broader attempt at a money grab.</p><p></p><p>And I think they dropped it quickly because it turns out that the YouTube and Twitch celebrities who make the million dollar kickstarters were the ones who could do the most damage to the brand in the shortest amount of time. Which should have been obvious if they'd put 10 seconds of thought into what the market for the game actually is, but they didn't think about it. That very first turn around to OGL 1.2 felt very much to me like a damage conrol pass at a "quick remove anything that the influencers object to but we'll keep in anything we can spin at all as pro-little guy, anti-big corporation so we can save something from this debacle" move. So it's tough for me to really think we can divine any long term plans from it (as opposed to the original 1.1 version, which I think does reveal some bigger picture things that I think they'll keep trying to figure out how to work in this new CC-BY licensing era they created).</p></blockquote><p></p>
[QUOTE="Jer, post: 8928949, member: 19857"] I think the main one is the loss of immediate money coming in from third party licensors. Even though they dropped that quickly, that part had the stink of "we're leaving money on the table, why aren't we getting a cut of these million dollar kickstarters" about it. I think they were hoping to have that to tweak their balance sheets. I also think they were setting up to actually try to go after anyone using D&D rules in a video game and demand a pound of flesh from them as well - though I think they'd have a harder case to make there given that "D&D-like mechanics" have been in video games almost since video games were invented. I don't think it was just about their VTT at all - I think was a much broader attempt at a money grab. And I think they dropped it quickly because it turns out that the YouTube and Twitch celebrities who make the million dollar kickstarters were the ones who could do the most damage to the brand in the shortest amount of time. Which should have been obvious if they'd put 10 seconds of thought into what the market for the game actually is, but they didn't think about it. That very first turn around to OGL 1.2 felt very much to me like a damage conrol pass at a "quick remove anything that the influencers object to but we'll keep in anything we can spin at all as pro-little guy, anti-big corporation so we can save something from this debacle" move. So it's tough for me to really think we can divine any long term plans from it (as opposed to the original 1.1 version, which I think does reveal some bigger picture things that I think they'll keep trying to figure out how to work in this new CC-BY licensing era they created). [/QUOTE]
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