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The Very Sporadic Ever Slowing Game Characters
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 194692" data-attributes="member: 748"><p><strong>Ghaelon Delrae, male elf Clr1/Ftr1/Ex-Mnk1/PsiW1/Auspicion 8:</strong> CR 12; ECL 3; Medium-size Humanoid (elf); HD 1d10+11d8+24; hp 83; Init +16 (+8 Dex, +4 Improved Initiative, +4 Luck-see below); Spd 30 ft; AC 30 (+6 Mnk, +8 Dex, +4 Inertial Armor, +2 Natural Armor); Melee: +3 Keen Rapier +18/+13 (1d6+6, crit 15-20), unarmed strike +9/+4 (1d6+3), or unarmed strike +2/+2 (1d6+3), Ranged: +1 Mighty Composite Longbow (+3 str), +17/+12; SA spells, stunning attack, turn undead; SQ elven traits, evasion; AL CN; SV Fort +18, Ref +14, Will +18; Str 16, Dex 23 (27), Con 13 (15), Int 12, Wis 18 (22), Cha 8.</p><p>Skills and Feats: Bluff +4, Concentration +17, Disable Device +10, Listen +7, Spot +17, Tumble +13; Dodge, Great Fortitude, Improved Initiative, Inertial Armor, Iron Will, Lightning Reflexes, Weapon Finesse: Rapier.</p><p>SA–Turn Undead (Su): 2/day, D can attempt to turn undead creatures. He can turn undead with no more than (1d20-8)/3 HD. Each attempt, he turns 2d6 total HD. Undead with 1/2 or fewer HD are destroyed instead.</p><p>SA–Stunning Attack (Su): 1/day, D may attempt to stun a living creature for 1 round. The creature is unable to act unless it succeeds a Fortitude save (DC 16).</p><p>SQ–Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, proficient: Rapier, proficient: longbows and shortbows.</p><p>Power Points: 2</p><p>Powers Known: (2)</p><p>0-Burst, Catfall</p><p>Psionic Combat Modes: (2)</p><p>Mind Thrust, Empty Mind</p><p>Cleric Spells Prepared (6/6+1/6+1/4+1/3+1/2+1):</p><p>Domain Spells: (Worshipping the Ideal of Luck) (Luck, Trickery, Fate) (Channels Positive Energy)</p><p>Equipment: +3 Keen Rapier (32k), +1 Mighty Composite Bow (+3 str) (2700), Masterwork Arrows (30) (210), Quiver of Ehlonna (1.8k), +4 Gloves of Dexterity (16k), +4 Periapt of Wisdom (16k), +2 Bracers of Health (4k), Amulet of natural armor (+2), Boots of Striding and Springing (6.5k), Wand of Cure Light Wounds (750), Silver Holy Symbol (25)15 gold remaining</p><p></p><p>Chosen Permanent Luck Infusion:</p><p>+4 luck bonus to initiative</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 194692, member: 748"] [b]Ghaelon Delrae, male elf Clr1/Ftr1/Ex-Mnk1/PsiW1/Auspicion 8:[/b] CR 12; ECL 3; Medium-size Humanoid (elf); HD 1d10+11d8+24; hp 83; Init +16 (+8 Dex, +4 Improved Initiative, +4 Luck-see below); Spd 30 ft; AC 30 (+6 Mnk, +8 Dex, +4 Inertial Armor, +2 Natural Armor); Melee: +3 Keen Rapier +18/+13 (1d6+6, crit 15-20), unarmed strike +9/+4 (1d6+3), or unarmed strike +2/+2 (1d6+3), Ranged: +1 Mighty Composite Longbow (+3 str), +17/+12; SA spells, stunning attack, turn undead; SQ elven traits, evasion; AL CN; SV Fort +18, Ref +14, Will +18; Str 16, Dex 23 (27), Con 13 (15), Int 12, Wis 18 (22), Cha 8. Skills and Feats: Bluff +4, Concentration +17, Disable Device +10, Listen +7, Spot +17, Tumble +13; Dodge, Great Fortitude, Improved Initiative, Inertial Armor, Iron Will, Lightning Reflexes, Weapon Finesse: Rapier. SA–Turn Undead (Su): 2/day, D can attempt to turn undead creatures. He can turn undead with no more than (1d20-8)/3 HD. Each attempt, he turns 2d6 total HD. Undead with 1/2 or fewer HD are destroyed instead. SA–Stunning Attack (Su): 1/day, D may attempt to stun a living creature for 1 round. The creature is unable to act unless it succeeds a Fortitude save (DC 16). SQ–Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, proficient: Rapier, proficient: longbows and shortbows. Power Points: 2 Powers Known: (2) 0-Burst, Catfall Psionic Combat Modes: (2) Mind Thrust, Empty Mind Cleric Spells Prepared (6/6+1/6+1/4+1/3+1/2+1): Domain Spells: (Worshipping the Ideal of Luck) (Luck, Trickery, Fate) (Channels Positive Energy) Equipment: +3 Keen Rapier (32k), +1 Mighty Composite Bow (+3 str) (2700), Masterwork Arrows (30) (210), Quiver of Ehlonna (1.8k), +4 Gloves of Dexterity (16k), +4 Periapt of Wisdom (16k), +2 Bracers of Health (4k), Amulet of natural armor (+2), Boots of Striding and Springing (6.5k), Wand of Cure Light Wounds (750), Silver Holy Symbol (25)15 gold remaining Chosen Permanent Luck Infusion: +4 luck bonus to initiative [/QUOTE]
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