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<blockquote data-quote="thedungeondelver" data-source="post: 5844448" data-attributes="member: 34865"><p><span style="font-family: 'Century Gothic'">Spells are in no way a "feel" thing that is optional. Either <strong>D&D</strong> has them or it isn't <strong>D&D</strong>. That's quite an edict, you say? Yes. Yes it is. Every influence of <strong>D&D</strong> - the works of Howard, Moorcock, Leiber, Tolkien, Smith, Norton, Dunsany, Farmer, Fox, <strong>VANCE</strong>, Merritt, Zelazny and on and on - has <em>people casting spells</em>. No, not exactly like how magic in <strong>D&D</strong> works (well, with one notable exception) but it's <em>there</em>.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">That's not an option, that's not a maybe so it feels like <strong>D&D</strong> to me. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">If legend is to be believed the very <em>first</em> root of <strong>DUNGEONS & DRAGONS</strong> came during a game of <strong>CHAINMAIL</strong> when Romans were fighting Britons and the player controlling the Britons declared that his Druid was going to call lightning. It's been there from the get-go. Before alignment, before magic-items, before anything else, there was spellcasting.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">And it <em>isn't</em> just a feel thing, either. It's a mechanical thing. Remove spellcasting (and remember - spellcasting is <strong>removed</strong>, no back-dooring it with feats and powers and saying "aha! I removed spellcasting and my game is FINE Delver is WRONG <strong>QED</strong>!"), and whole parts of the game start to break down. No spellcasting? No magic items including no potions. No healing spells. Whole classes are gone. Whole types of monsters are gone. Whole campaign worlds are gone (<strong>PLANESCAPE</strong>? <strong>DARK SUN</strong>? <strong>SPELLJAMMER</strong>? <strong>RAVENLOFT</strong>? gone). </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">I love alignment and I'd drop it before I'd ever even remotely consider dropping spells/spellcasting. It's just...not an option. Drop those and you might as well be playing <strong>BOOT HILL</strong> with swords.</span></p><p><span style="font-family: 'Century Gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 5844448, member: 34865"] [FONT=Century Gothic]Spells are in no way a "feel" thing that is optional. Either [B]D&D[/B] has them or it isn't [B]D&D[/B]. That's quite an edict, you say? Yes. Yes it is. Every influence of [B]D&D[/B] - the works of Howard, Moorcock, Leiber, Tolkien, Smith, Norton, Dunsany, Farmer, Fox, [B]VANCE[/B], Merritt, Zelazny and on and on - has [I]people casting spells[/I]. No, not exactly like how magic in [B]D&D[/B] works (well, with one notable exception) but it's [I]there[/I]. That's not an option, that's not a maybe so it feels like [B]D&D[/B] to me. If legend is to be believed the very [I]first[/I] root of [B]DUNGEONS & DRAGONS[/B] came during a game of [B]CHAINMAIL[/B] when Romans were fighting Britons and the player controlling the Britons declared that his Druid was going to call lightning. It's been there from the get-go. Before alignment, before magic-items, before anything else, there was spellcasting. And it [I]isn't[/I] just a feel thing, either. It's a mechanical thing. Remove spellcasting (and remember - spellcasting is [B]removed[/B], no back-dooring it with feats and powers and saying "aha! I removed spellcasting and my game is FINE Delver is WRONG [B]QED[/B]!"), and whole parts of the game start to break down. No spellcasting? No magic items including no potions. No healing spells. Whole classes are gone. Whole types of monsters are gone. Whole campaign worlds are gone ([B]PLANESCAPE[/B]? [B]DARK SUN[/B]? [B]SPELLJAMMER[/B]? [B]RAVENLOFT[/B]? gone). I love alignment and I'd drop it before I'd ever even remotely consider dropping spells/spellcasting. It's just...not an option. Drop those and you might as well be playing [B]BOOT HILL[/B] with swords. [/FONT] [/QUOTE]
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